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Commit message (
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Author
2011-11-29
Re-implement give_initial_stuff
Perttu Ahola
2011-11-29
Exception handling in Lua setting get
Perttu Ahola
2011-11-29
Lua setting getter
Perttu Ahola
2011-11-29
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
Make node definitions available to Lua
Perttu Ahola
2011-11-29
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
Fix random node definition stuff
Perttu Ahola
2011-11-29
builtin.lua
Perttu Ahola
2011-11-29
Add object reference to Lua on_place/dig/punchnode parameters
Perttu Ahola
2011-11-29
Some node definitions in Lua
Perttu Ahola
2011-11-29
Mode node definition loading from Lua (still not finished), fix metadata crea...
Perttu Ahola
2011-11-29
Random Lua tweaks/fixes
Perttu Ahola
2011-11-29
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
Falling sand and gravel
Perttu Ahola
2011-11-29
Node place/dig Lua callbacks
Perttu Ahola
2011-11-29
Fix crafted tools being a very tiny bit worn in default/init.lua
Perttu Ahola
2011-11-29
Add classic crafting recipes to default/init.lua
Perttu Ahola
2011-11-29
Crafting definition in scripts
Perttu Ahola
2011-11-29
Initial node definition stuff
Perttu Ahola
2011-11-29
Improve glass
Perttu Ahola
2011-11-29
Modify mod and texture directory hierarchies
Perttu Ahola
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