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path: root/data/mods/default/init.lua
AgeCommit message (Expand)Author
2012-03-10Initial directory structure reworkPerttu Ahola
2012-03-10Replace dig_immediate=1 with dig_immediate=3 in mods/default/init.luaPerttu Ahola
2012-03-10Add a small bunch of notes about groups in mods/default/init.luaPerttu Ahola
2012-03-10Update mini documentation in mods/default/init.lua a bitPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-03-10LuaEntity armor groupsPerttu Ahola
2012-03-10Entity damage system WIP; Remove C++ mobsPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-02-28Merge remote-tracking branch 'jn/random-fixes'Perttu Ahola
2012-02-28Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola
2012-02-24server: /give: show the actual stackstringJonathan Neuschäfer
2012-02-24creative inventory: update to use default:fence_woodJonathan Neuschäfer
2012-02-04Add groups = {} to item definitionPerttu Ahola
2012-01-24Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-13Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit anno...Kahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-06Implement minetest.register_on_dieplayer()Perttu Ahola
2012-01-02Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola
2012-01-02Add name field to registered entitiesPerttu Ahola
2012-01-02Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola
2012-01-02Add ObjectRef:get_luaentity()Perttu Ahola
2012-01-02ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola
2012-01-02Make add_entity return a reference to added entity (or nil)Perttu Ahola
2012-01-02Clean up InvRef documentation in default/init.lua a bitPerttu Ahola
2012-01-02Improve mini Lua referencePerttu Ahola
2012-01-02Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola
2012-01-01Add default: to everything in default/init.lua (...hopefully doesn't break an...Perttu Ahola
2011-12-28Add wooden planks to creative inventoryPerttu Ahola
2011-12-28Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola
2011-12-28Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola
2011-12-11Add minetest.get_modpath(modname)Perttu Ahola
2011-12-04Improve /spawnentity a bitPerttu Ahola
2011-12-04Rename EnvRef:add_luaentity to EnvRef:add_entityPerttu Ahola
2011-12-04Add EnvRef:get_node_light(pos, timeofday)Perttu Ahola
2011-12-04Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl
2011-12-04Determine light_propagates from paramtypePerttu Ahola
2011-12-04Fix fence namePerttu Ahola
2011-12-04Craftitem aliasesPerttu Ahola
2011-12-04Tool aliasesPerttu Ahola
2011-12-03Node definition aliasesPerttu Ahola
2011-12-03Rename lump_of_* to *_lumpPerttu Ahola
2011-12-03More texture naming fixesPerttu Ahola
2011-12-03Rename textures of default modPerttu Ahola
2011-12-03Remove iron apple from defaultPerttu Ahola
2011-12-03Make global names in default mod use good naming convention and move backward...Perttu Ahola
2011-12-03Add ABM required neighbor checkPerttu Ahola
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl
2011-12-03Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola
2011-12-03Fix note about run-in-place mod search path in mods/default/init.luaPerttu Ahola