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dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
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stencil_shadows
wield_animation
lizzy's patches for luanti
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shaders
Age
Commit message (
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Author
2018-08-30
Shaders: Fix comment line (#7668)
xzcx
2017-10-31
Rewrite rendering engine (#6253)
Vitaliy
2017-05-08
Shaders: Remove unused water surface shader
paramat
2017-01-31
Fix fog weirdness (#5146)
numberZero
2017-01-23
Add hardware node coloring. Includes:
Dániel Juhász
2016-12-24
Shaders: Remove unnecessary 'if' statements
Lars Hofhansl
2016-12-07
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-11-17
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-04
Remove unused shader matrices. (#4723)
lhofhansl
2016-10-26
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-25
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-24
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-13
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-03-30
Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-25
Replace CRLF with LF in shader files
est31
2016-02-23
Shaders: fix fog not affecting opaque liquids
RealBadAngel
2016-02-09
Filmic HDR tone mapping
RealBadAngel
2016-02-08
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2015-12-10
Speed up and make more accurate relief mapping
RealBadAngel
2015-09-07
Shaders: use triple-frequency waving for leaves and plants
paramat
2015-08-20
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-07-21
Add wielded (and CAOs) shader
RealBadAngel
2015-07-16
Fix relief mapping issues
RealBadAngel
2015-07-02
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-06-28
Bugfix: variable type mismatch
RealBadAngel
2015-06-27
Add minimap feature
RealBadAngel
2015-06-21
Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-14
Automated whitespace error fix for last commit
est31
2015-06-14
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-01-16
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-15
Optimize bumpmapping mathematics
Loic Blot
2014-12-07
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-08-16
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-14
Make faces shading correct for all possible modes.
RealBadAngel
2014-07-07
Faces shading fixes
RealBadAngel
2014-06-17
Improved faces shading with and without shaders.
RealBadAngel
2014-06-15
Unite nodes shaders.
RealBadAngel
2014-04-16
Fix invalid liquid lighting.
RealBadAngel
2014-03-21
Normal maps generation on the fly.
RealBadAngel
2013-12-09
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-08
Fix shaders on some GPUs
Novatux
2013-12-03
Shaders rework.
RealBadAngel
2013-08-04
Fix texture bumpmapping on some GPUs
Zeg9
2013-07-04
Add texture bumpmapping feature.
RealBadAngel
2013-04-27
Actually fix shader3 alpha this time
kwolekr
2013-04-25
Transform alpha channel as well in shader
kwolekr
2013-04-23
Add option to use texture alpha channel
kwolekr
2013-03-17
Fix new_style_water
PilzAdam
2012-12-02
Tweak shader randomly a bit
Perttu Ahola
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