Age | Commit message (Expand) | Author |
---|---|---|
2016-12-07 | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl |
2016-11-17 | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 |
2016-10-26 | Shaders: Remove special handling for liquids. (#4670) | lhofhansl |
2016-10-25 | Shaders: Apply tone mapping before fog calculation. | Lars Hofhansl |
2016-10-24 | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl |
2016-10-13 | Use range-based fog instead of z-plane based. | Lars Hofhansl |
2016-02-09 | Filmic HDR tone mapping | RealBadAngel |
2015-07-16 | Fix relief mapping issues | RealBadAngel |
2015-06-14 | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel |
2015-01-16 | Optimize bumpmapping mathematics | Loic Blot |
2015-01-16 | Revert "Optimize bumpmapping mathematics" | Craig Robbins |
2015-01-15 | Optimize bumpmapping mathematics | Loic Blot |
2014-06-17 | Improved faces shading with and without shaders. | RealBadAngel |
2014-06-15 | Unite nodes shaders. | RealBadAngel |