Age | Commit message (Expand) | Author |
---|---|---|
2021-10-01 | Improvements to colored shadows (#11516) | x2048 |
2021-09-17 | Fix GLES2 discard behaviour (texture transparency) | sfan5 |
2021-06-06 | Shadow mapping render pass (#11244) | Liso |
2020-12-22 | Fix GLES shader support after #9247 (#10727) | Vitaliy |
2020-12-19 | Cleanup shader generation code (#10663) | Vitaliy |
2020-12-04 | Fix MSAA stripes (#9247) | HybridDog |
2020-10-25 | Shaders for Android (GLES 2) (#10506) | Vitaliy |
2020-10-17 | Remove all bump mapping and parallax occlusion related code. | Lars |
2020-09-14 | Remove "generate normal maps" feature (#10313) | hecks |
2020-08-25 | shaders: Fix transparency on GC7000L (#10036) | mntmn |
2020-06-09 | Fix broken coloring of wielditems (#9969) | Danila Shutov |
2020-04-06 | Add tone mapping for entities (#9521) | Danila Shutov |
2020-02-16 | Basic model shading (#9374) | Danila Shutov |