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2015-01-15Fix typo in `serialize.lua`.Diego Martínez
2015-01-15Add missing return value for filter/mipmap dropdown in mainmenukilbith
2015-01-15Small tweaking (alignement - client tab)kilbith
2015-01-15Reorganizing client and server tabsjeanpatrick.guerrero@gmail.com
2015-01-13builtin: Unify register wrapper functions and wrap clear_registered_* ↵kwolekr
functions too
2015-01-11Remove builtin_biome.lua from builtin and add simple biome minimalparamat
2015-01-09Remove automatic consistent formspec size <-> font size (now has to be done ↵sapier
manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-05Add registered_ores and registered_decorationsShadowNinja
2015-01-04Fix off-by-one error in `string:split` implementation.Diego Martínez
2015-01-04Fix forgotten favourite list image update of simple menusapier
2015-01-04Re-add lost way to debug simple menu on PCsapier
2014-12-29Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr
Also rewrite mapgen registration for static initialization
2014-12-29Expose mapgen parameters on scripting initkwolekr
Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
2014-12-30Ignore downloaded public serverlist if public_serverlist is falseKahrl
Fixes #1807: When the server list finishes downloading, the local server list resets in certain conditions
2014-12-28Faster string.split implementation.Diego Martinez
2014-12-28MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state ↵fz72
(fixes #1960)
2014-12-18Temporarily set default biome in builtinkwolekr
This should probably be removed when minetest_game has proper biomes. If I hear "the whole map is just stone!" again after this, I am going to detonate.
2014-12-13Remove vertlabels from main menu and relayout a bitKahrl
2014-12-13Display serverlist flags as iconsKahrl
2014-12-12Revert "Adjust the values of dirs1 and dirs2 so that rotate_and_place ↵Craig Robbins
orients textures correctly" This reverts commit 9878e8de4fdf232ebb77b396766c339786c01218. See: https://github.com/minetest/minetest/issues/1939 and IRC log for discussion
2014-12-11Fix undeclared globals in functions and shorten lines in misc_helpers.lua.paramat
2014-12-10Ignore .name directories and filesSmallJoker
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-08Always escape user provided data in mainmenu fieldsKahrl
2014-12-06Add Lua helper functions vector.apply(v) math.sign(x, tolerance)SmallJoker
2014-12-04Make dropped items larger and rotate fasterCalinou
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27Add minetest.copy_table(table) To get rid off the "table references"SmallJoker
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26Fix some undeclared global variablesCraig Davison
2014-11-26Fix Android main menu crash, and user data directory check.Kodexky
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25Adjust the values of dirs1 and dirs2 so that rotate_and_place orients ↵dvere
textures correctly According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
2014-11-23Make duplicate warning checks file and line specificShadowNinja
2014-11-23Fix console spaming by debug function on mod checking for global variable to ↵sapier
exist.
2014-11-21Update credits menuShadowNinja
2014-11-20Simplify loading of Android version of menuShadowNinja
2014-11-20Fix leaking global in texture pack menuShadowNinja
2014-11-19Add strict moduleShadowNinja
Also fix leaking globals found by it.
2014-11-19Tweak core.serializeShadowNinja
This adds proper support for nested tables and improves performance a bit.
2014-11-14Improved VoxelArea variable locality, thus performanceWouters Dorian
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-09Add tooltips to main menu subgames button barWuzzy
2014-11-08Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat
blobs
2014-11-08Fix dump() indentation with non-tab indentsShadowNinja
2014-11-08Add last_login field to auth.txtRyan Newell
Also shortens some related code and adds more parameters to string.split.
2014-10-28Add notice when only minimal is installedrubenwardy
2014-10-09Change topleft text when switching subgames, fixes #1728Kahrl
2014-10-07Add a better error message when trying to teleport another player without ↵LeMagnesium
bring privileges
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-28Use round if falling node is misplacedSmallJoker
Fixes: http://i.imgur.com/arAWw1i.png (middle-right)
2014-09-21Make dump's output prettierShadowNinja
Changes: * Indentation with tabs by default. * Array keys dumped without "[i] = " prefix. * String keys that are valid identifiers aren't enclosed in '[""]'. * Basic support for multiple references (as specified in the comment).
2014-09-21Fix wrong video_driver setting when changing in mainmenuSmallJoker
Fixes issue with direct3d(8|9)
2014-08-24Fix retval of entity.get_staticdata beeing lost while profiling is enabledsapier
2014-08-23Add video driver selection to settings menu (based uppon idea from ↵sapier
webdesigner97)