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2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-07-12Don't show flags in local favoritessapier
2013-07-12Fix bug server name set to address field when using up/down keyssapier
Show server description above connect button instead of in favorites list
2013-07-12Add missing server flags in public serverlistsapier
2013-07-12Remove lots of debug output from modmgrsapier
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly
2013-07-12Fix serverdescription and name not beeing saved to local serverlistsapier
2013-07-11Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterpKahrl
2013-07-11Worldlist fixessapier
Add alphabeticaly sorted worldlists Select world after creation Move worldlist handling to separate file Merge world selection of singleplayer/server tab Remove some useless code
2013-07-09Fix serverlistsapier
2013-07-10Public server checkboxproller
2013-07-08Revert "Fix serverlist not beeing escaped correctly"kwolekr
This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2013-07-08Fix header not beeing shown except on singleplayer tabsapier
2013-07-08Fix serverlist not beeing escaped correctlysapier
Always use address for server Fix first (empty) element beeing selected after deleting last world
2013-07-08fix crash on play/start with empty world listsapier
make enter button work in create world dialog
2013-07-08Make sure that coordinates passed to /teleport are actual numbersPilzAdam
2013-07-07Move math.hypot() to misc_helpers.lua and fix zero-division errorShadowNinja
2013-07-07Lua main menu: Fix world creation dialogkwolekr
2013-07-08Set numeric locale in Lua in main menuPilzAdam
2013-07-07Fix many formspec menu bugssapier
2013-07-07Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan5
2013-07-07Handle 0 vectors in vector.normalize()ShadowNinja
2013-07-07Add vector helpersShadowNinja
2013-07-06Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan5
2013-07-03Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new ↵kwolekr
worlds not saving index
2013-07-02Replace C++ mainmenu by formspec powered onesapier
2013-07-02Remove unnecessary debug output in node_dig()PilzAdam
2013-07-02Infinite tools in creative modeLord89James
2013-06-28Add Lua VoxelArea methods: contains, containsp, containsikwolekr
2013-06-28Add voxelarea.lua helper to builtinkwolekr
2013-06-27Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr
2013-06-18Restore old output format of dump()Diego Martínez
2013-06-15Fix crash in dump() when index is a tablekhonkhortisan
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-01Fix minetest.featuresPilzAdam
2013-05-01Add a Way of checking for specific Feature with Lua Adds ↵Sfan5
minetest.get_feature() and minetest.has_feature()
2013-04-23Add option to not prepend "Server -!- " to messages sent with ↵ShadowNinja
minetest.chat_send_player()
2013-04-08Use system wide LuaJIT if aviable.RealBadAngel
2013-04-05Only enqueue falling nodes if they really want to fallPilzAdam
2013-04-05unkn own block -> unkn own nodekhonkhortisan
2013-04-05Add private messaging with /msgShadowNinja
2013-04-05Use the nodebox as selection box if it's not set manuallyDiego Martínez
2013-04-05Add a delay to nodeupdate()PilzAdam
2013-04-02Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt ↵PilzAdam
return it
2013-03-30Don't grant priveleges to non-existent players.0gb.us
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-29Fix node replacement in not-quite-loaded chunks0gb.us
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-19Allow falling nodes to pass through solid "buildable_to" nodes.Splizard
2013-03-19Prevent passing nil to unpack() in minetest.afterPilzAdam
2013-03-17Allow minetest.after to take a variable number of argumentsJeija
2013-03-05Allow any character in formspec strings with escape charkwolekr
2013-03-03Fix pickup of dropped items when the player only takes a part of themPilzAdam