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2014-01-12Fix doc and forceloading crash.Novatux
2014-01-11Add forceloadingNovatux
2014-01-11Deepcopy pointed_thing for after_place_node, give it to on_rightclick too.Novatux
2014-01-06Pass pointed_thing to after_place_nodeShadowNinja
2014-01-06Add protection support to auto-rotated nodesShadowNinja
2014-01-06Prevent auto-rotated nodes replacing the nodes they are placed onShadowNinja
2014-01-06Escape error messages in error dialogPilzAdam
2014-01-06Fix main menu error message dialog: Now multi-line messages aren't cut at ↵Perttu Ahola
half of second line
2014-01-05Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev
2013-12-30Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."Novatux
This reverts commit 4e5760a5416cbca6945b1b4484cbd96bea7b250c.
2013-12-12Add 'on_prejoinplayer' callbackkaeza
2013-12-11Implement search tab and version pickersapier
2013-12-07Move script_run_callbacks to LuaShadowNinja
2013-12-04Only create one alias metatableShadowNinja
2013-12-03Shaders rework.RealBadAngel
2013-11-30Assume a selection box for fences0gb.us
Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype.
2013-11-30Change default value of is_ground_content to truekwolekr
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-29Fix modstore/favourites hang by adding asynchronous lua job supportsapier
2013-11-28Split server/client port setting to avoid port number clashes in mainmenusapier
2013-11-27Rollback fixes and get_node_actionsShadowNinja
2013-11-24Temporary disable local install button due to irrlicht dialog breaking ↵sapier
localization
2013-11-23Fix my name (doesn't display correctly because of utf8 characters)Novatux
2013-11-23Fix rename modpack button not working, fixes #1019Sfan5
2013-11-23Prevent enabling Shaders if Direct3D is usedSfan5
2013-11-21Fix usage of 'minetest' where 'engine' was intendedShadowNinja
2013-11-19Fix modmanager screenshot pathBlockMen
2013-11-17Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr
2013-11-17Replace print()s with minetest.log() in builtinPilzAdam
2013-11-10Fix "TODO read modinfo" in modmanager to improve ui usabilitysapier
2013-11-09Add BlockMen to core dev listPilzAdam
2013-11-09Fix game buttons not beeing 48x48sapier
2013-11-09Fix crash updating gametype without gamesapier
2013-11-07Add wrapper for minetest.rotate_and_place.4Evergreen4
2013-11-06Don't assert scalars must be vectors.Cy
2013-11-06Fix orient_flags to be optional.Vanessa Ezekowitz
2013-11-06Add 6d facedir rotation prediction routineVanessa Ezekowitz
2013-11-05Add seed entry to world creation dialogkwolekr
2013-11-03Reworked formspecs and kahrl's hexcolor parserBlockMen
2013-11-02Add basic protection support to builtinShadowNinja
2013-11-02Move the sapling growing and grass adding/removing ABMs to LuaNovatux
2013-11-01Add my email address to the main menu creditsShadowNinja
2013-11-01Add more checks to vector functionsShadowNinja
2013-11-01Don't remove background of games in submenusBlockMen
2013-11-01Fixed ignoring of "diggable" property of nodes.0gb.us
2013-11-01Add a callback: minetest.register_on_craft(itemstack, player,Novatux
old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
2013-11-01Made unknown nodes stop falling nodes properly and shorten linesShadowNinja
2013-11-01Move new core devs to the "Core Developpers" section of mainmenu.Novatux
2013-10-17Add sanity checks to vector functionsShadowNinja
2013-10-17Remove vector metatable settingShadowNinja
This not only makes the vector functions faster, but also makes them more consistent with other functions.
2013-10-16Add tool callbackNovatux