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2015-10-24Better gettext support for protocol version mismatch messagesest31
Previously, xgettext failed to resolve the dynamic call. Thanks to @JakubVanek for pointing this out.
2015-10-24Improve Lua settings menuPilzAdam
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
2015-10-22Add more ways to pass data to check_player_privsRobert Zenz
The callback can now be invoked with either the player object or name as the first parameter, and with either a table or a list of strings, like this: minetest.check_player_privs(player_name, { shout = true, fly = true }) minetest.check_player_privs(player_name, "shout", "fly") minetest.check_player_privs(player, { shout = true, fly = true }) minetest.check_player_privs(player, "shout", "fly")
2015-10-18Display sane output for empty descriptionsest31
According to its man page, the function gettext(3) "may return a nonempty string" when msgid is "". This commit fixes a bug where the comment "" for some settings caused gettext to return a "nonempty string", in this case header info of the po file.
2015-10-17New settings tab contain all possible settingsPilzAdam
Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
2015-10-14Refactor loggingShadowNinja
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
2015-10-12Localize digprop_err functionRui
2015-10-06Add viewing range GUI settingkilbith
2015-10-04Added minetest.wallmounted_to_dirFernando Carmona Varo
2015-09-29Some map border related fixesest31
1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
2015-09-23Add /emergeblocks command and core.emerge_area() Lua APIkwolekr
2015-09-21Replace "self program" with "this program" in fstk boilerplatesest31
... and remove trailing whitespace.
2015-09-14Minor tweaks handle_settings_buttonsRui914
2015-09-03Change my emailRui914
2015-09-03Small fixes of minetest.has_featureRui
2015-09-01Minor tweaks __builtin:falling_nodeRui
2015-08-31Credits tab: fix accidental merger of two contributorsest31
Fixes #3125
2015-08-25Use gettext to "None" of texture pack listRui914
2015-08-19Remove some emails from credits tabkwolekr
2015-08-19Update credits tabkwolekr
2015-08-19Client: disable mmdb modstoreest31
The service isn't online, and on the long term, mmdb will likekly be replaced with other services from the modding community.
2015-08-14Don't do formspec escaping twice for loading descriptionest31
2015-08-12SAPI: Track last executed mod and include in error messageskwolekr
2015-07-25Fix FSAA dropdown option reset after changing another dropdown optionjeanpatrick.guerrero@gmail.com
2015-07-25Remove drivers dropdown in the settings tabkilbith
2015-07-24Update my nameNovatux
2015-07-23Optional reconnect functionalityest31
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-21Fix crash in mainmenu when loaded subgame does not have a "menu" directorysfan5
2015-07-21Allow random menu images for subgamessfan5
2015-07-18Add antialiasing UI settingMark Schreiber
The Irrlicht engine supports antialiasing, and Minetest already supports saving an antialiasing setting in its configuration file. However, Minetest lacked UI elements to set this setting, and previously the only way to enable the feature was by hand-editing the configuration file. Add a drop-down menu that can enable antialiasing.
2015-07-18Add ability to specify coordinates for /spawnentityMarcin
2015-07-18Change texture pack description file nameExcaliburZero
Change the name for texture pack description files from "info.txt" to "description.txt" in order to keep the naming consistent between description files for both mods and texture packs. Also add backwards compatibility for texture packs that use "info.txt", and note in the log that "info.txt" is depreciated.
2015-07-10Fix remnant bugs on mainmenujp
- Stop attempting to start a world when no world's created/selected in server tab - Better world's indexes handling between subgames lists
2015-07-08Add new leaves style - simple (glasslike drawtype)RealBadAngel
2015-07-04Fix attempt to start a world when no world is selected/createdjeanpatrick.guerrero@gmail.com
2015-07-02Set server_announce to world.mt and respect modes when changing subgameSokomine
2015-07-01Fix world.mt not written when selecting modeSokomine
2015-06-30Fix single click world selectest31
2015-06-30Fix bugs in mainmenujeanpatrick.guerrero@gmail.com
2015-06-29Add Lua errors to error dialogrubenwardy
2015-06-16Update credits tabest31
2015-06-15Don't highlight entries in creditsWuzzy
2015-06-14Remove reference to deprecated privilegeCraig Davison
2015-06-13Add minetest.register_on_player_hpchangeTeTpaAka
2015-06-09More reliable serverlist behaviourHybridDog
-> remember the previously loaded serverlist, and use if new one failed -> show a "loading" serverlist
2015-06-06Decrease minetest.after globalstep lagHybridDog
* abort if theres no active timer * only reduce the timer.time of all timers when its necessary * move updating timers_to_add into a seperate function
2015-06-02Nicer time setting loggingest31
Now logs ACTION[ServerThread]: player sets time to 6:03 instead of ACTION[ServerThread]: player sets time to 6:3
2015-06-02Fix wrong replace from previous commitest31
2015-06-01Localize inside whole misc_helpers.luaest31
2015-05-16Add core.get_dir_listShadowNinja