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2020-12-23Add dependency resolution to ContentDB (#9997)rubenwardy
2020-12-22Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy
2020-12-19Fix some more joystick issues (#10624)Markus
2020-12-19MainMenu: Add clear button and icon for search input (#10363)Andrey
2020-12-19Add open user data button to main menu (#10579)rubenwardy
2020-12-15Allow configuring block disk and net compression. Change default disk level.Lars
2020-12-04Revert "Increase limit for simultaneous blocks sent per client and the ↵sfan5
meshgen cache." This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
2020-12-04Fix MSAA stripes (#9247)HybridDog
This only works when shaders are enabled. The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA. If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
2020-12-04Fix certain connected nodeboxes crashing when fallingsfan5
fixes #10695
2020-11-16Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars
2020-11-15Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy
2020-11-12Copy position for can_digsfan5
fixes #10514
2020-11-12Increase default emerge queue limits and limit enqueue requests for active ↵Lars
blocks.
2020-11-10Do not set a default for description in itemdef table (#10559)DS
* Do not set a default for description in itemdef table * improve documentation
2020-11-03Increase defaults for viewing_range, active_object_range and related ↵Lars
settings #10597
2020-10-31Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
2020-10-21Add documentation to builtin core.run_callbacks (#10494)DS
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-10-13Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)Paramat
Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
2020-10-09Add a short_description to be used by mods (#8980)DS
2020-10-06Improve the `fsaa` setting description (#10279)Hugo Locurcio
See https://github.com/minetest/minetest/issues/8459.
2020-10-06Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-04Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy
2020-10-03Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy
Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
2020-10-03Reduce the FPS when the window is unfocused (#8837)HybridDog
2020-10-03Chatcommand: Show help message if func returns false without messageHybridDog
#9440
2020-09-29Improve layout of main menu 'local' tab (#10366)Paramat
2020-09-23Ability to remove minetest.after once set (#10103)tenplus1
2020-09-14Remove "generate normal maps" feature (#10313)hecks
Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
2020-09-03Add 'ores' global mapgen flag (#10276)Paramat
2020-08-30Fix #10349 game crashing if dropped an item with undefined light_source (#10351)Pierre-Yves Rollo
2020-08-30Fix dropped craftitems/tools not using light_source values (#9438)LoneWolfHT
2020-08-29Add vector.offset (#10321)DS
2020-08-27Android: drop simple MainMenu (#10227)Maksim
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
2020-08-23Auto focus on OK button in main menu error messages (#10300)Vincent Robinson
2020-08-18Allow the ABM time budget to be configurable.Lars
2020-08-17ContentDB: Add Update All and download queuing (#9995)rubenwardy
2020-08-15Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-06Change `last-login` command to show player name in output (#10263)Emojigit
2020-08-05Mapgen Flat: Add caverns, disabled by default (#9913)Paramat
Add the caverns used in V5, V7, Valleys, Carpathian. Disabled by default to not be force-enabled in existing worlds.
2020-07-30Falling: Fix error caused by missing param2SmallJoker
Falling nodes that were spawned prior the recent falling node changes did not require param2. Default to param2 = 0 when none is found in the node data.
2020-07-28Fix incorrect view URL for gamesrubenwardy
package.id is a sanitised combination of author and basename, used to compare remote and local content. Minetest ignores `_game` when comparing game names, so package.id has `_game` removed. This meant that the wrong URL was being generated for View.
2020-07-14Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT
Adds new object crosshair base pack texture
2020-07-08Fix ContentDB menu icons not appearing on Windowssfan5
2020-06-09Some vector functions useful for working with rotations (#9572)NetherEran
* added vector.rotate * added vector.forward_from_rotation and vector.up_from_rotation * added vector.forward_up_to_rotatiton * fixed some bugs and formatting with vector functions * shortened name of some new vector functions and added documentation * made vector.rotate not require a unit vector as axis * fixed crash with vector.forward_up_to_rot * renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis * documented vector function changes * removed some whitespace to appease luacheck * implemented and fixed optimization of vector.rotate_around_axis by SmallJoker * added some unit tests for rotation vector functions * clarified that rotation vectors are in radians and according to the left hand rule * hopefully appeased luacheck * renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation * handled cases where sin or cos are 0 in rotation vector functions * added more comments * clarified documentation of rotation vector functions * added more unit tests * changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems * made vector.rotate_around_axis actually left handed * unrolled matrix multiplication * removed vector.forward_at_rotation and vector.up_at_rotation * prettified vector.rotate_around_axis, made previous commits not break anything * removed references to removed vector.forward_at_rotation and vector.up_at_rotation * removed documentation of removed vector functions * clarified documentation and fixed styling of rotation vector functions * restyled comments minorly * spelling fixes and some hopefully better comments * allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments * made vector.rotate_around_axis() right handed again for consistency * documented previous changes * made matrix multiplication actually multiply * renamed vector.directions_to_rotation() to vector.dir_to_rotation() * optimized a distance comparison * Fixed potential false positive in unit tests. Co-authored-by: NetherEran <nethereran@hotmail.com>
2020-06-09LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette
* LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject
2020-06-06Fix incorrect extension used for ContentDB thumbnailsrubenwardy
2020-06-06Add HTTP API to main menu (#9998)rubenwardy
2020-06-04Add buttons to ContentDB in game bar and configure world (#9944)rubenwardy