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path: root/builtin/settingtypes.txt
AgeCommit message (Expand)Author
2022-05-21Improve shadow filters (#12195)x2048
2022-05-06Enable chat clickable weblinks by default (#12115)Froggo
2022-05-04Make logging cost free when there is no output target (#12247)paradust7
2022-04-28Apply disallow_empty_password to password changes toosfan5
2022-04-24Use mod names/titles instead of technical names (#12192)olive
2022-04-02Add depth sorting for node faces (#11696)x2048
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
2022-02-08Increase max objects per block defaults (#12055)Lars Müller
2022-01-31Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy
2022-01-30Raise max mapgen limit constant to align with mapblock sizesfan5
2022-01-29Disable dynamic shadows for the 5.5.0 releaseSmallJoker
2022-01-08Fully remove bitmap font support (#11863)sfan5
2021-12-30Improve TTF support for pixel-style fonts (#11848)Vincent Robinson
2021-12-29Add more neighbors on mesh update (#6765)Vitaliy
2021-10-31Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN
2021-10-05List only jpg and png as screenshot format options (#11675)HybridDog
2021-09-26Fix several typos in settingtypes.txt (#11623)Wuzzy
2021-09-26Touch UI support for desktop builds (#10729)TheBrokenRail
2021-08-31Switch MapBlock compression to zstd (#10788)lhofhansl
2021-07-31Fix /emergeblocks crashing in debug builds (#11461)Wuzzy
2021-07-25Distribute shadow map update over multiple frames to reduce stutter (#11422)x2048
2021-06-30Remove unsupported video drivers (#11395)hecks
2021-06-21Fix some typos in builtin (#11370)Wuzzy
2021-06-20Make chat web links clickable (#11092)pecksin
2021-06-16Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan5
2021-06-06Shadow mapping render pass (#11244)Liso
2021-04-23Rename “Irrlicht” to “IrrlichtMt” in documentationWuzzy
2021-04-20Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan5
2021-04-02Sort out cURL timeouts and increase defaultsfan5
2021-03-29Update language choices in settingtypes.txt (#11124)Emojigit
2021-03-29Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan5
2021-03-13Chatcommands: Show the execution time if the command takes a long time (#10472)HybridDog
2021-02-24Use "Aux1" key name consistently everywhereWuzzy
2021-02-17Add nametag background setting and object property (#10937)rubenwardy
2021-01-31Preserve immortal group for players when damage is disabledsfan5
2021-01-22Use JSON for favorites, move server list code to Lua (#10085)rubenwardy
2020-12-23Add dependency resolution to ContentDB (#9997)rubenwardy
2020-12-19Fix some more joystick issues (#10624)Markus
2020-12-15Allow configuring block disk and net compression. Change default disk level.Lars
2020-12-04Revert "Increase limit for simultaneous blocks sent per client and the meshge...sfan5
2020-12-04Fix MSAA stripes (#9247)HybridDog
2020-11-16Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars
2020-11-12Increase default emerge queue limits and limit enqueue requests for active bl...Lars
2020-11-03Increase defaults for viewing_range, active_object_range and related settings...Lars
2020-10-31Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-10-06Improve the `fsaa` setting description (#10279)Hugo Locurcio
2020-10-03Reduce the FPS when the window is unfocused (#8837)HybridDog
2020-09-14Remove "generate normal maps" feature (#10313)hecks