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minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
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builtin
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settingtypes.txt
Age
Commit message (
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Author
2022-05-21
Improve shadow filters (#12195)
x2048
2022-05-06
Enable chat clickable weblinks by default (#12115)
Froggo
2022-05-04
Make logging cost free when there is no output target (#12247)
paradust7
2022-04-28
Apply disallow_empty_password to password changes too
sfan5
2022-04-24
Use mod names/titles instead of technical names (#12192)
olive
2022-04-02
Add depth sorting for node faces (#11696)
x2048
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-02-08
Increase max objects per block defaults (#12055)
Lars Müller
2022-01-31
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-30
Raise max mapgen limit constant to align with mapblock size
sfan5
2022-01-29
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-08
Fully remove bitmap font support (#11863)
sfan5
2021-12-30
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-29
Add more neighbors on mesh update (#6765)
Vitaliy
2021-10-31
Add joystick layout for DragonRise GameCube controller (#11467)
Isabelle COWAN-BERGMAN
2021-10-05
List only jpg and png as screenshot format options (#11675)
HybridDog
2021-09-26
Fix several typos in settingtypes.txt (#11623)
Wuzzy
2021-09-26
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-08-31
Switch MapBlock compression to zstd (#10788)
lhofhansl
2021-07-31
Fix /emergeblocks crashing in debug builds (#11461)
Wuzzy
2021-07-25
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-06-30
Remove unsupported video drivers (#11395)
hecks
2021-06-21
Fix some typos in builtin (#11370)
Wuzzy
2021-06-20
Make chat web links clickable (#11092)
pecksin
2021-06-16
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-06
Shadow mapping render pass (#11244)
Liso
2021-04-23
Rename “Irrlicht” to “IrrlichtMt” in documentation
Wuzzy
2021-04-20
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...
sfan5
2021-04-02
Sort out cURL timeouts and increase default
sfan5
2021-03-29
Update language choices in settingtypes.txt (#11124)
Emojigit
2021-03-29
Replace fallback font nonsense with automatic per-glyph fallback (#11084)
sfan5
2021-03-13
Chatcommands: Show the execution time if the command takes a long time (#10472)
HybridDog
2021-02-24
Use "Aux1" key name consistently everywhere
Wuzzy
2021-02-17
Add nametag background setting and object property (#10937)
rubenwardy
2021-01-31
Preserve immortal group for players when damage is disabled
sfan5
2021-01-22
Use JSON for favorites, move server list code to Lua (#10085)
rubenwardy
2020-12-23
Add dependency resolution to ContentDB (#9997)
rubenwardy
2020-12-19
Fix some more joystick issues (#10624)
Markus
2020-12-15
Allow configuring block disk and net compression. Change default disk level.
Lars
2020-12-04
Revert "Increase limit for simultaneous blocks sent per client and the meshge...
sfan5
2020-12-04
Fix MSAA stripes (#9247)
HybridDog
2020-11-16
Increase limit for simultaneous blocks sent per client and the meshgen cache.
Lars
2020-11-12
Increase default emerge queue limits and limit enqueue requests for active bl...
Lars
2020-11-03
Increase defaults for viewing_range, active_object_range and related settings...
Lars
2020-10-31
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-10-25
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-17
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-06
Improve the `fsaa` setting description (#10279)
Hugo Locurcio
2020-10-03
Reduce the FPS when the window is unfocused (#8837)
HybridDog
2020-09-14
Remove "generate normal maps" feature (#10313)
hecks
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