aboutsummaryrefslogtreecommitdiff
path: root/builtin/game/falling.lua
AgeCommit message (Expand)Author
2022-11-24Add support for attached facedir/4dir nodes (#11432)Wuzzy
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
2022-07-31Fix rotation of falling facedir nodes (#12587)Gregor Parzefall
2022-07-14Fix regression & replace more occurrences of vector.new with vector.copy (#12...Lars Müller
2021-09-01Fix falling mesh nodes being half size (#11389)Wuzzy
2021-07-15Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy
2021-06-12falling.lua - Fix Meshnodes Being Too Big (#11307)benrob0329
2021-06-04Add metatables to lua vectors (#11039)DS
2021-04-28Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy
2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy
2021-04-13Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob0329
2020-12-22Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy
2020-12-04Fix certain connected nodeboxes crashing when fallingsfan5
2020-11-15Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy
2020-07-30Falling: Fix error caused by missing param2SmallJoker
2020-05-27Fix falling entity not falling through playerssfan5
2020-05-19Rework functionality of leveled nodes (#9852)Wuzzy
2020-05-06Enable collide_with_objects for falling entitiessfan5
2020-05-06Rewrite falling entity to make use of collision infosfan5
2020-02-22Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallm...Wuzzy
2020-02-01Convert sound_play uses in builtin to ephemeralsfan5
2019-10-05Merge pull request #8166 from Warr1024/fix7020Warr1024
2019-03-05Add sounds for falling and attached nodes (#7719)DS
2018-07-17Builtin: Replace deprecated function calls (#7561)SmallJoker
2018-07-09core.spawn_falling_node: Keep metadata (#7476)SmallJoker
2018-03-31ObjectRef: Add add_velocity() (#3208)you
2018-02-13Falling.lua: Delete falling node entities on contact with 'ignore'paramat
2017-12-14Add callback to preserve node metadata as item metadataashtrayoz
2017-11-14Sounds: Add falling node soundsAuke Kok
2017-08-30Remove nodeupdate and nodeupdate_singleRui
2017-06-20Automatic item and node colorization (#5640)Dániel Juhász
2017-03-11Save metainfo for falling nodesVladislav Tsendrovskii
2017-03-04Add minetest.spawn_falling_node(pos) (#5339)zaoqi
2017-02-18Fixes for colorwallmounted and colorfacedir nodesDániel Juhász
2017-01-09builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan5
2016-12-21Builtin/../falling.lua: Avoid crash when object pos over limitparamat
2016-11-16Introduce builtin_shared and use it to fix #4778est31
2016-11-14Rename nodeupdate and nodeupdate_single and make them part of the official APIest31
2016-11-07Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat
2016-10-14Builtin/../falling.lua: Code optimisationtenplus1
2016-10-03Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat
2016-05-17Add on_punchnode callbackWayward One
2016-04-20falling: walk 4 additional diagonally down directions.Auke Kok
2016-04-11Convert nodeupdate to non-recursiveAuke Kok
2016-03-29stop falling.lua errortenplus1
2016-03-25Falling: Set acceleration on step againRui
2016-03-19Builtin/game/falling: Re-add comma removed by recent commitparamat
2016-03-19Set acceleration only once in falling nodeRui914
2015-09-01Minor tweaks __builtin:falling_nodeRui
2014-11-26Fix some undeclared global variablesCraig Davison