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2022-05-27DevTest: Add nodes and items for testing overlays (#12304)Wuzzy
2022-05-26Force-update shadows when the world is changed (#12364)x2048
2022-05-26Reduce size of ContentFeatures structuresfan5
On my system this is a reduction from 4664 to 3704 bytes. This is not for the sake of saving RAM but ensuring commonly used structures fit into caches better.
2022-05-26Get rid of global buffer that would ruin concurrent MapBlock serializationsfan5
2022-05-26Improve code in mapblock_mesh.cpp a bitsfan5
2022-05-23Quantize light frustum calculations (#12357)x2048
* Quantize light frustum calculations Reduces shadow flicker * Fix function name to match conventions
2022-05-23Formally drop support for building with upstream Irrlichtsfan5
It stopped working with (at least) the last commit.
2022-05-23Fix hash implementation for SerializedBlockCachesfan5
2022-05-23Use unordered_map instead of map for MapSectorsRichard Try
2022-05-23Add missing concurrency protection in logger (#12325)paradust7
2022-05-23Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy
2022-05-23Docs: clarify spawn_by for decorationsZughy
2022-05-22Add missing comma in example in lua_api.txt (#12339)Wuzzy
2022-05-22Add relative numbers for commands by prepending ~ (#9588)Wuzzy
* Add relative numbers for commands by prepending ~ * Some builtin code cleanup * Disallow nan and inf in minetest.string_to_area * Remove unused local variable teleportee (makes Luacheck happy) * Clean up core.string_to_pos * Make area parsing less permissive * Rewrite tests as busted tests * /time: Fix negative minutes not working Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2022-05-22Replace all uses of core::list with std::list (#12313)paradust7
2022-05-22Fixes needed to use irrArray backed by std::vector (#12263)paradust7
2022-05-22Bump IrrlichtMt version in CIsfan5
2022-05-21Don't ignore server disconnects in client codesfan5
If the server stops talking to us without saying bye we should actually end the in-game session with an error message.
2022-05-21Fixes to Android build + option to turn LuaJIT on/off for testing purposes ↵paradust7
(#12334)
2022-05-21Make no_screenshot image more clear (#12346)Zughy
2022-05-21Patch built-in Lua to fix miscompile on Android (#12347)paradust7
2022-05-21Optimize JSON string (de)serialization routinessfan5
stringstreams were shown to be slow when reading/writing single characters and there is lots of potential by having functions perform on existing buffers whenever possible.
2022-05-21Improve testSerializeJsonString unit testssfan5
this also removes the requirement that / is escaped, there is no reason for doing so.
2022-05-21Deprecate game.conf name, use title instead (#12030)rubenwardy
2022-05-21Improve shadow filters (#12195)x2048
* Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code
2022-05-20Fix lighting of upright_sprite entities (#12336)x2048
Use MeshNode materials to set the light since ReadOnlyMaterials is now false
2022-05-20Fix lighting of the wield mesh (#12341)x2048
* Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh
2022-05-18Use std::map instead of core::map (#12301)paradust7
2022-05-17Remove confusing message in keybindings menusavilli
2022-05-17Add vcs-browser and contribute URLs to AppdataJakobDev
2022-05-17DevTest: Fix broken PNG texturesWuzzy
2022-05-15Initialize wield mesh color when wield_image is setDmitry Kostenko
#12245
2022-05-10Use native packer to transfer globals into async env(s)sfan5
2022-05-10Support packing arbitrary graphs (#12289)Jude Melton-Houghton
2022-05-10Fix cooking and fuel crafts with aliasesJude Melton-Houghton
2022-05-10Add doc to list breaking changes for the next major releaseZughy
2022-05-10Fix possible unreliable behavior due to uninitialized variablesOctavian
2022-05-09Add more Prometheus metrics (#12274)sfan5
2022-05-09HUD: Update selection mesh every frame (#12270)Lars Müller
Fixes outdated selection boxes after entity property changes.
2022-05-09Fix Minetest blaming the wrong mod for errors (#12241)Lars Müller
Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution).
2022-05-09Docs: Recommend `self.name` (#12239)Lars Müller
2022-05-08Consolidate some data structures in MapBlockMeshsfan5
2022-05-08Cache serialized mapblocks during sendingsfan5
This reduces the (absolute) time spent in Server::SendBlocks() from 700ms to 300ms (relative) share of MapBlock::serialize() from 80% to 60% in a test setup with 10 players and many block changes
2022-05-08item_entity: Cache collisionbox for use in on_stepsfan5
I don't have absolute numbers but if calls to get_properties() take up 30%+ of on_step() execution time that's bound to matter.
2022-05-08Fix mapblock geometry optimisation not workingROllerozxa
Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
2022-05-08Remove unused variable WARN_INITZughy
2022-05-08Enable dependencies when enabling modpacks (#12202)Jude Melton-Houghton
2022-05-08Fix enabling of dependencies with identical names (#12253)Jude Melton-Houghton
2022-05-08Fix mods not being recursively enabledrubenwardy
Fixes #12290
2022-05-07Fix texture packs showing as "Nil (enabled)" in Content tabrubenwardy
Fixes #12285