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2022-06-15Add description of privileges (#12021)x2048
* Add description of privileges * Restructure Privileges section based on feedback * Suggestion by sfan5 Co-authored-by: sfan5 <sfan5@live.de> * Suggestion by sfan5 Co-authored-by: sfan5 <sfan5@live.de> * Incorporate comments by sfan5 Co-authored-by: sfan5 <sfan5@live.de>
2022-06-15Add unittests for entity lifecycle and callbackssfan5
2022-06-15Fix entity related bugssfan5
* Make minetest.add_entity() binary-safe * Fix on_death pushing dummy ObjectRef instead of nil
2022-06-14Fix Android input box crashROllerozxa
2022-06-13lua_api.txt: add missing backticksZughy
2022-06-13Improve lua_api.txt a bunchsfan5
2022-06-13Fix permissions on workflow-generated macOS builds (#12422)Shane Liesegang
2022-06-11Inline triLinearInterpolationNoEase and triLinearInterpolation (#12421)paradust7
Performance profiling on Linux AMD64 showed this to be a significant bottleneck. The non-inlined functions are expensive due to XMM registers spilling onto the stack.
2022-06-11on_deactivate: distinguish removal and unloading (#11931)Lars Müller
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11No damage effects on hp_max change (#11846)Lars Müller
2022-06-11Builtin: Redo serialize.lua (#11427)Lars Müller
Features: * Support for arbitrary references, including self-referencing * Short output, references "long" strings as a bonus * Around the same speed, potentially slower if long, short keys are present * Properly works with NaN and inf
2022-06-11Fix LBM docsJude Melton-Houghton
2022-06-07Fix Gitlab-CI pipelinessfan5
2022-06-07Sanitize player position and speed server-side (#12396)sfan5
2022-06-07Mapblock Mesh BspTree: Increase the depth of block-level splitsx2048
... before going node-level triangle search. Fixes transparent grass on transparent land
2022-06-06core.formspec_escape: Restore backwards compatLars Müller
Support numbers as arguments by using `string.gsub(text, ...)` instead of `text:gsub(...)` which will coerce `text` to a string
2022-06-06Remove invalid fps_max on Macparadust7
2022-06-05Bug report template: ask contributors to provide a code snippet (#12405)Zughy
2022-06-05Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072sfan5
2022-06-05Android: Add support for sharing debug.txt (#12370)rubenwardy
2022-06-05Improve LBMManager::applyLBMs() codesfan5
Fixes a possible bug for lbms on content ID zero and removes unsafe casts.
2022-06-05Add register dialog to separate login/register (#12185)rubenwardy
New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138
2022-06-05Hide "Autosave Screen Size" on AndroidROllerozxa
2022-06-05Fix BSD iconv declarationsavilli
2022-06-05Document itemstrings with metadataLars Mueller
2022-06-03fix integer overflow in mapgen (#11641)JosiahWI
* fix integer overflow in mapgen Some calculations involving the magic seed had overflow because the result of an intermediate arithmetic step could not fit in an s32. By making the magic seed unsigned, the other operand in the equation will be cast to unsigned, and possibly other operands or intermediate operands. This will result in unexpected behavior if an operand is negative, which is technically possible, but logically should not happen. * comment noise2d bitshift While working through the code I was momentarily concerned that the right bitshift in noise2d could fill ones in some cases. It turns out that with signed integers, this is indeed true, but this one is shifting an unsigned integer, so the behavior is as expected. I put a comment here to clarify this, in case someone else wonders the same thing down the line. * noise2d and noise3d unittests I have added 3 tests each for noise2d and noise3d, testing all zero inputs, a very large seed (case which caused UB in the old implementation) and some fun primes I picked for no particular reason. This should be sufficient to demonstrate that the behavior of the new implementation has not changed. I used uniform initialization because it is a good feature of C++11. Please do not explode. * uncomment the noise2d bitshift This reverts commit 583b77ee9f1ad6bb77340ebb5ba51eb9a88ff51c. It's a well-defined language semantic; it doesn't need to be commented. * code cleanliness
2022-06-03Properly keep noclip state in Game and ClientMapsfan5
2022-06-03Remove obsolete eye_height related workaroundsfan5
This was added a long time ago in 42bbd5c9ae06a8d8ffb7915599097ead6f848755 and meant to fix prevent the view becoming black when jumping into a ceiling, this no longer happens today.
2022-06-03Add helper functions to make tool usable n times (#12047)Wuzzy
2022-06-03Rework main menu confirmation dialogs (#12356)ROllerozxa
2022-06-03Docs: remove unimplemented `preserve` field in crafting recipesZughy
2022-05-29Fix use-after-free in node meta cleanupsfan5
bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7
2022-05-29Reject registering node with empty namesfan5
fixes #10769
2022-05-29Minor code improvements around active block keepingsfan5
2022-05-29Immediately activate blocks when a player joinssfan5
issue: #10884 This makes it possible for objects to immediately be activated, but doesn't guarantee it since blocks may still need be emerged.
2022-05-29Remove debug.get/setmetatable from security whiteliststefan
fixes #12216
2022-05-29Don't allow banning in singleplayersfan5
fixes #11819
2022-05-29Handle lua entity HP changes correctly (like punches)sfan5
fixes #11975
2022-05-29Make sure real disconnect reason isn't overwrittensfan5
bug introduced in 2f32044273d107e82fb1c35d4a0f616fa480cdf0
2022-05-29Fix linking with Postgres libs on older cmake versionssfan5
closes #12149
2022-05-29Remove remains of video mode queryingsfan5
2022-05-29Get rid of node metadata when it becomes emptysfan5
fixes #8943
2022-05-29Optimize Server::sendMetadataChanged a bitsfan5
The distance check also never worked as intended, now fixed.
2022-05-29Add API function to invoke player respawnsfan5
closes #12272
2022-05-29Protect a few more settings from being set from modssfan5
Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution.
2022-05-29Map opaque waving leaves to allfaces drawtypesfan5
fixes #9842
2022-05-29Improve a translation stringsfan5
fixes #11442
2022-05-29Default settings, presets and configuration for dynamic shadows (#12359)x2048
2022-05-28Lua workflow: Use Leafo's Luarocks actionLars Müller
instead of installing outdated packages which lead to failing workflows
2022-05-27Builtin: Optimize misc helpers (#12377)Lars Müller
Also add formspec_escape unit test