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2022-10-30Always add increment when getting node interior lightx2048
2022-10-30Use the same light level for non-solid draw types as for solidx2048
2022-10-30Add a worlds_here.txt file in the worlds folder and update .gitignore (#12720)DS
2022-10-30Allow rotating entity selectionboxes (#12379)Lars Müller
2022-10-28Fix incorrect culling introduced by ##12710 (#12887)lhofhansl
2022-10-27Safety check the map's blocksize (#12895)lhofhansl
2022-10-26Shadow list improvements (#12898)x2048
* Remove redundant checks when attaching SM texture to entities. Some of the checks were broken, leading to crashes when shadow intensity is set to 0 * Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-24GUIInventoryList: Keep item size while moving (#12896)Jean-Patrick Guerrero
2022-10-23Fix some outdated stuff about falling node docsWuzzy
2022-10-23Check sizeof(int) and sizeof(size_t)Jude Melton-Houghton
2022-10-23DevTest: Colorize 2 nodebox nodesWuzzy
2022-10-23DevTest: Cleanup callback loggingWuzzy
2022-10-23DevTest: Fix rendering of 2 texture test nodesWuzzy
2022-10-23DevTest: More node textures to tell them apartWuzzy
2022-10-23DevTest: Use 4dir for chestsWuzzy
2022-10-23DevTest: Restore callback item descriptionsWuzzy
2022-10-23DevTest: Fix callback item texturesWuzzy
2022-10-23Remove credits for 2 images no longer in useWuzzy
2022-10-23DevTest: Refactor testhud featuresWuzzy
2022-10-23DevTest: Move 2 HUD commands to testhud & improveWuzzy
2022-10-23DevTest: No use privatizer on chest of everythingWuzzy
2022-10-23DevTest: Remove experimental modWuzzy
2022-10-23DevTest: Move detached inv tests to chest modWuzzy
2022-10-23DevTest: /test_place_node skips dummy/cb nodesWuzzy
2022-10-23DevTest: Clean up callback texturesWuzzy
2022-10-23DevTest: Move callback entities to callbacks modWuzzy
2022-10-23DevTest: Move callback items to callbacks modWuzzy
2022-10-23DevTest: Move experimental items to other modsWuzzy
2022-10-23DevTest: Move more logging to log modWuzzy
2022-10-23DevTest: Move benchmark commands to new modWuzzy
2022-10-23DevTest: Move /test_place_nodes to testnodes modWuzzy
2022-10-23DevTest: Move chat command logging to separate modWuzzy
2022-10-22Add VoxelArea() constructor (#12886)Jude Melton-Houghton
2022-10-21Fix typos and en_US/en_GB inconsistency in files inside doc directory (#12882)Abdou-31
2022-10-21Fix use of unassigned global "check"Jude Melton-Houghton
2022-10-21guiChatConsole: fix the unicode characters crowded together on prompt (#12867)Riceball LEE
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21Fix formspec focus (#12795)DS
2022-10-21Revise bump_version.sh script to address shortcomings (#12789)sfan5
2022-10-18Check for falling `float` nodes in liquid transform (#12862)Jude Melton-Houghton
2022-10-18Implement vector and node conversion in Lua (#12609)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-17Fix list sorting behaviour with missing geoipsfan5
2022-10-17Fix en_US/en_GB inconsistency in lua_api.txtAbdou-31
2022-10-17Fix typos in lua_api.txtAbdou-31
2022-10-17Take geographic distance into account for server list ordering (#12790)sfan5
2022-10-17LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626)SmallJoker
2022-10-15Exclude MSVC from new Lua sanity checksfan5
2022-10-13Other minor CMake improvementssfan5
2022-10-13Defer searching for libintl to CMakesfan5
resolves #12800
2022-10-13Get rid of LuaJIT linking workaroundssfan5
...and replace them with a cautionary warning message if someone uses an old version. The detection is kind of a hack but no choice as upstream is not interested in version numbering.
2022-10-13Add extra check in case someone tries to unbundle Luasfan5