Age | Commit message (Collapse) | Author |
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* Remove redundant checks when attaching SM texture to entities.
Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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Co-authored-by: sfan5 <sfan5@live.de>
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resolves #12800
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...and replace them with a cautionary warning message if someone uses an old version.
The detection is kind of a hack but no choice as upstream is not interested in version numbering.
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