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2020-06-07Recalculate mesh normals for CAOs (#10000)Danila Shutov
2020-06-07GenericCAO: Fix glow not working since a08d18aSmallJoker
2020-06-06Restore visual_scale support for nodeboxes (and allfaces) (#9906)Vitaliy
2020-06-06Fix incorrect extension used for ContentDB thumbnailsrubenwardy
2020-06-06Add HTTP API to main menu (#9998)rubenwardy
2020-06-05Fix HUD scaling (#9721)Maksim
This resolves HUD scaling issues on Android and desktops with custom DPI settings.
2020-06-05TestBan: Clean up properly after completing test (#9994)ANAND
2020-06-05Show Toast in UI thread and fix unpacking on Android 10 (#9900)Bektur
2020-06-04Add buttons to ContentDB in game bar and configure world (#9944)rubenwardy
2020-06-04Move shared parameters sending to UnitSAO (#9968)SmallJoker
Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0)
2020-06-01Fix autoscale_mode segfault if tile doesn't have texturesfan5
closes #9965
2020-06-01Lua API: Log incorrect parameter types as error (#9954)SmallJoker
Incorrect parameter types are logged as errors, taking coercion into account. This is a workaround to ensure mod compatibility. Duplicate warnings are ignored per server instance.
2020-06-01ContentCAO: Update light of all attached entities (#9975)SmallJoker
2020-06-01imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)Hugues Ross
Fixes GUI scaling filters applied on animated images and 9slice backgrounds.
2020-05-30Devtest: Fix missing/incorrect liquid properties (#9955)Wuzzy
2020-05-29Clean up CAO nametag handling and remove deprecated AO_CMDsfan5
AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
2020-05-29content_cao: Do not expire visuals when not necessarysfan5
fixes #6572
2020-05-29Add disable_jump check for the player's feetMoNTE48
2020-05-29Add minetest.is_creative_enabledWuzzy
2020-05-29Update ContentDB dialog (#9949)rubenwardy
2020-05-27Value copy / allocation optimizations mostly in server, SAO and serialize codesfan5
2020-05-27Change item entity collisionbox so that they don't sink into the groundsfan5
2020-05-27Fix falling entity not falling through playerssfan5
2020-05-27Make ContentDB downloads not block the UI (#9948)rubenwardy
2020-05-26Fix liquids refusing to flow in X+ or Z+ in some cases (#9874)sfan5
Applies when a different: - falling liquid is neighboring - liquid is below
2020-05-26Devtest game: Update biome registrations (#9936)Paramat
2020-05-26Fix devtest being ignored by .gitignorerubenwardy
2020-05-26Devtest: Fix crash in player unittest (#9937)Wuzzy
Happened if player unittests run when player has exactly 3 HP
2020-05-26Rename “Minimal development test” to “Development Test” (#9928)Wuzzy
2020-05-25L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931)Paramat
Games often and increasingly do not use this mapgen alias, as it is only required for Mapgen V6. Such games were triggering the recently added error message. Even if this mapgen alias was defined, dirt nodes placed under a wide trunk were inconsistent with biomes that do not use dirt surface nodes. Place trunk nodes below a wide trunk instead of 'mapgen_dirt'. On sloping ground, the trunk then extends down to the surface, instead of the surface rising up to meet the trunk. This looks more natural and does not alter the terrain.
2020-05-25Silence GCC warning in mapblock_meshSmallJoker
Fixes following warning: warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
2020-05-24Fix build on FreeBSD, broken since open_urlrubenwardy
2020-05-24Add engine version string to ContentDB API request (#9890)rubenwardy
2020-05-24Replacement for Minimal Development Test (PR) (#9450)Wuzzy
2020-05-24Add chat_font_size setting (#9736)SmallJoker
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24Fix two bugs in content_caosfan5
fixes #9889 (backface_culling with visual = "cube") fixes #9916 (crash with visual = "upright_sprite")
2020-05-24Fix constant re-queueing of emerges that will always be unsuccessfulsfan5
2020-05-24Fix documentation of emergequeue_limit settingssfan5
2020-05-24lua_api.txt: Fix minor typo (#9917)ANAND
2020-05-23Optimize particlespawner sending by not sending to distant playerssfan5
2020-05-23Implement spawning particles with node texture appearancesfan5
2020-05-23Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid
Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
2020-05-23Modernize include guards and add missing ones (#9898)Awkor
2020-05-22Check for valid base64 before decoding (#9904)Lejo1
2020-05-22MacOS: Fix environ not being foundSmallJoker
2020-05-22Cleanup of particle & particlespawner structures and code (#9893)sfan5
2020-05-22Various documentation fixes in settingtypes.txt (#9910)Paramat
Fix incorrect value of 'mgv7_floatland_density'. Use correct spelling of 'persistence'. Move '3d_paralax_strength' into correct section (3D mode). Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
2020-05-20Cache liquid alternative IDs (#8053)Vitaliy
2020-05-20Allow more than 255 biomes, document new maximum (#9855)Paramat
Change biomemap data type from u8 to u16. New technical (not practical) maximum is 65535 biomes.
2020-05-20Stop wasting memory on identical textures when texture filtering is disabledsfan5