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2021-11-27Translated using Weblate (Hungarian)Ács Zoltán
Currently translated at 81.9% (1144 of 1396 strings)
2021-11-27Translated using Weblate (Polish)Mateusz Mendel
Currently translated at 70.3% (982 of 1396 strings)
2021-11-27Translated using Weblate (Polish)ResuUman
Currently translated at 70.3% (982 of 1396 strings)
2021-11-27Translated using Weblate (Polish)Mateusz Mendel
Currently translated at 70.3% (982 of 1396 strings)
2021-11-27Translated using Weblate (Polish)ResuUman
Currently translated at 70.3% (982 of 1396 strings)
2021-11-27Translated using Weblate (Polish)Mateusz Mendel
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27Translated using Weblate (Polish)ResuUman
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27Translated using Weblate (Polish)Mateusz Mendel
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27Translated using Weblate (Polish)ResuUman
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27Translated using Weblate (Polish)Mateusz Mendel
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27Translated using Weblate (Polish)ResuUman
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27Translated using Weblate (Russian)Чтабс
Currently translated at 95.4% (1333 of 1396 strings)
2021-11-27Translated using Weblate (Estonian)Janar Leas
Currently translated at 44.1% (616 of 1396 strings)
2021-11-27Translated using Weblate (German)Wuzzy
Currently translated at 100.0% (1396 of 1396 strings)
2021-11-27Translated using Weblate (Romanian)Nicolae Crefelean
Currently translated at 47.6% (665 of 1396 strings)
2021-11-27Translated using Weblate (Spanish)Jordan Irwin
Currently translated at 80.6% (1126 of 1396 strings)
2021-11-27Translated using Weblate (Chinese (Simplified))Riceball LEE
Currently translated at 91.2% (1274 of 1396 strings)
2021-11-27Translated using Weblate (Chinese (Simplified))Yangjun Wang
Currently translated at 91.2% (1274 of 1396 strings)
2021-11-27Translated using Weblate (French)waxtatect
Currently translated at 94.9% (1325 of 1396 strings)
2021-11-27Translated using Weblate (Malay)Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
Currently translated at 100.0% (1396 of 1396 strings)
2021-11-27Update to Android target SDK 30 (#11746)rubenwardy
2021-11-26Implemented disconnect_player (#10492)Corey Powell
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-26Remove unused Direct3D shader error/warning (#11793)ROllerozxa
2021-11-26Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan5
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
2021-11-26Add Lua bitop library (#9847)Lejo
2021-11-26Minimap: gamma-correct average texture colour calculation (#9249)HybridDog
This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-22Add backwards-compatible behaviour if too few CAO textures specifiedsfan5
(#11766)
2021-11-22Allow for Game-Specific Menu Music (#11241)ExeVirus
2021-11-19Add macOS build docs (#11757)Andrew Kerr
2021-11-19Fix local digging animation (#11772)savilli
2021-11-10Fix compiler detection in buildbotsfan5
it was just half-broken before...
2021-11-10Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-05Fix typo in buildbot scriptssfan5
2021-11-01Localize error messages in mainmenu (#11495)Riceball LEE
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-31Add variable to use existing IrrlichtMt build (#11656)JosiahWI
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2021-10-31Automatically package MinGW runtime in buildbotsfan5
2021-10-31Replace uses of which(1) with command -vsfan5
2021-10-31Update Android to new dependency repo (#11690)sfan5
2021-10-31Apply shadow only to the naturally lit part of the fragment color (#11722)x2048
Fragment color for nodes is now calculated from: * Texture color, highlighted by artificial light if present (light color conveyed via vertex color). * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow. * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
2021-10-31Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN
2021-10-25Fix crash on hypertext[] with not enough partsrubenwardy
The length check used < rather than <=, disabling the check when the formspec version matches the client's FORMSPEC_API_VERSION. Additionally, it was possible to have fewer parts than required if the formspec version was greater than the client's FORMSPEC_API_VERSION.
2021-10-25Fixes around emerge handlingsfan5
2021-10-25Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵Jude Melton-Houghton
(#11705)
2021-10-25Fix item duplication if player dies during interact callback (alternative) ↵sfan5
(#11662)
2021-10-22Fix no_texture.png activation w/ simple leavesWuzzy
2021-10-22Fix incorrect error message in core.encode_pngsfan5
2021-10-20Fix view bobbing not resetting when restingLars Müller
partially fixes #11694, also fixes #11692
2021-10-20Add no_texture.png as fallback for unspecified texturesWuzzy
2021-10-15Fix compiling on Windows with Visual StudioLoneWolfHT