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2016-12-12Mod dependency lists: Should have platform-independent line breakingBernardo Sulzbach
This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which caused the mod dependency list to glitch if input was using a line terminator different than the OS default. The C++ code does not need any changes as it already trims CR occurrences on platforms on which the line termination sequence is LF. Taken into account the size of the depends.txt files used, this should not introduce a noticeable performance regression. Fixes #4720
2016-12-12Setting limits: Fix message text in advanced settings tabRogier
It would complain that the value should be higher than the lower bound, when it should be higher than or equal to the lower bound. Similar issue for the upper bound.
2016-12-12View range: Set maximum to 4000 nodesRogier
The network protocol does not support larger than 255 mapblocks.
2016-12-12Mapgen: Make mgv7 the default mapgenparamat
2016-12-11Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-5
Fixes #4878 Also remove an artificial viewing range reduction that (presumably) was added to compensate for miscomputed viewing ranges, and that doesn't seem to be needed any more (thanks to lhofhansl).
2016-12-09Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)rubenwardy
Fixes #4121
2016-12-08Buildbot: Update LuaJIT versionsfan5
2016-12-08Simple decorations: Fix range check for deco->deco_param2Auke Kok
Allow any int value, and properly range check it before casting.
2016-12-07Android: fix build and update depsest31
2016-12-07Update credits (#4827)Zeno-
Update credits
2016-12-07Simple deco: Allow setting param2 value on placementAuke Kok
Schematics can already be placed with a param2 value, but not simple 1-node plant decorations of the simple type. This adds a `param2` field to the simple deco type that is checked to be between 0 and 255, and put to the placed node at mapgen. This can be used to put a degrotate value in, or e.g. a fill value for leveltype nodes, or a place_param2 value at mapgen placement, or vary the shape of meshoptions plantlike drawtype.
2016-12-07Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl
Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'.
2016-12-07Liquids: Update flow on block loadMillersMan
When loading a block add liquid-nodes that might flow away or spread to neighbours to the transforming_liquid queue.
2016-12-07Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan
Prevent waterfalls from falling down or streams from flowing away when the source node is in an unloaded block - Nodes near a CONTENT_IGNORE node will be interpreted as if the ignored node is a liquid node that just supports the current state of the nodes in question.
2016-12-07Map::isValidPosition: Return false instead of throwing exceptionMillersMan
2016-12-03Optimize block sent: Fix rendering issueLars Hofhansl
2016-12-03Biomes: Increase heat and humidity noise spread to 1000paramat
To avoid smaller biomes when extra biomes are added to MTGame. The addition of bushes in MTGame grasslands makes wood resources easier to find and less distant, so slightly larger biomes are now acceptable, but also desirable to encourage travel and create more sense of adventure.
2016-12-03Don't send a join message in singleplayer mode.red-001
2016-12-02Fix incorrect docs about minetest.hud_replace_builtin (#4833)Amaz
Fixes https://github.com/minetest/minetest/issues/4832
2016-12-02Very small documentation fix. (#4830)Bluebird
2016-12-01Lua_api.txt: Clarify use of looping soundsparamat
2016-12-01Mgv7 floatlands: Various improvementsparamat
Floatland base terrain underside was too thin, causing excessive water leakage through tunnels under lakes, now make it thicker. Floatland mountain terrain had a rim 1 node thick which made it bare stone, now make it 2 nodes thick to merge with the floatland base terrain rim and to have a layer of biome material. Make mountain terrain more exponentially shaped by altering the exponent. Remove unnecessary and potentially ugly MYMAX() applied to n_base_height.
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client ↵lhofhansl
settings. (#4811) Optimize/adjust blocks and active blocks sent at the server based on client settings.
2016-11-28Allow restricting detached inventories to one playersfan5
This combats the problem of sending the hundreds of "creative" / "armor" or whatever detached invs that exist on popular servers to each and every player on join or on change of said invs.
2016-11-28Limit light_source in the engine (#4814)juhdanad
Since light_source>15 causes crash, it must be limited.
2016-11-27Fix filepath > RemoveRelativePathComponent unittestsfan5
(was broken by e4ee6548afd01040046ee3780d0fbb121d141251)
2016-11-26Wieldhand: Allow overriding the handTeTpaAka
2016-11-24Fix fs::RemoveRelativePathComponents for paths with a leading dot componentShadowNinja
Previously, paths like ./worlds would be resolved to /worlds since the leading dot was considered just as irrelevant as a dot in the middle of the path.
2016-11-24Fix secure io.linesShadowNinja
It used to drop all of the return values from the insecure version of the function.
2016-11-24Fix secure io.open without modeShadowNinja
2016-11-23Make supplying empty formspec strings close the formspec (#4737)orwell96
This will only happen if the formname matches or if formname is "".
2016-11-23No functional changes. Credit gcuZeno-
This merge doesn't make any functional changes. It's a trivial style fix so that @gregorycu can be dual credited along with shadowninja for PR #4800
2016-11-23Fix superflous shader setting updates (#4800)ShadowNinja
This improves rendering performance by ~40%
2016-11-20Tool break: Reduce gain of break soundsparamat
2016-11-18Particles: Make attached particle spawners respect the parent's yaworwell96
Position, velocity and acceleration vectors of particles are rotated by the yaw of the parent object so that they are truly relative to it. Clarify new attached particle spawner behavior in lua_api.txt.
2016-11-18Builtin/../item: Enable tool breaking soundsAuke Kok
If a tool wears out and is destroyed, it's itemstack count goes to 0, and we can optionally play a breaking sound. This patch implements playing a breaking sound when this occurs. Sounds need to be added to the tool itemdef registration as the sound name string in the .sound.breaks member.
2016-11-16Introduce builtin_shared and use it to fix #4778est31
Fixes #4778 which was about the error: ServerError: Lua: Runtime error from mod '' in callback item_OnPlace(): /usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value) The issue was a regression of commit 649448a2a91fbf3e944b2f2e739f4e2292af1df0 "Rename nodeupdate and nodeupdate_single and make them part of the official API"
2016-11-17Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-5
2016-11-15Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy
Custom (non-engine) field names of items and entities are allowed. This is now documented in lua_api.txt. Field names beginning with an underscore are now reserved for mod use, the engine must not introduce any fields beginning with an underscore.
2016-11-15Mgv7: Add optional floatlands, disabled by defaultparamat
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-11-14Rename nodeupdate and nodeupdate_single and make them part of the official APIest31
Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API. As nodeupdate has been used by Minetest Game and in mods despite of not being part of the official API, we ease the transition by still supporting it for the 0.4.15 release. After the release, the two functions can be removed. The removal will not violate the stability promise, as that promise only includes the official and documented API. Also, make some formerly global functions local. They most likely haven't been used by mods, therefore they won't get stubs with deprecation warnings, hard erroring directly.
2016-11-13Install texture_packs.txt to DOCDIRYutao Yuan
2016-11-13Fix crash when attached object no longer existsRogier
Active objects that are attached to other objects are not safe from deletion. As a result, the parent object may have a reference to an id of a child's that no longer exists. If at some point an attempt is made to manipulate the child, enviromment->getActiveObject(child-id) returns NULL. Using the NULL pointer causes the crash...
2016-11-12Add control information to player interacts (#4685)raymoo
2016-11-12Nodeupdate: Remove documentation in lua_api.txtparamat
In preparation for nodeupdate being renamed and made official API in future.
2016-11-12Halo: Highlight selected faceRealBadAngel
This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
2016-11-11Fixed tooltips not resizing with \n (#4766)lisacvuk
* Fixed tooltips not resizing with \n * Fixed it for 1.8.4 too. * Fixed not working with Freetype disabled. * Modified it to use Zeno-'s solution.
2016-11-11Fix incorrect distance computation for visible blocks (#4765)Rogier-5
The client would not compute the distance from the camera to to a mapblock correctly. The result was that blocks that were in view (i.e. not beyond the fog limit) would not be rendered. With the improved distance computation, a range adjustment that existed in clientiface.cpp is no longer required.