Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-24 | Fix some textures not being sent correctly to older clients | Giuseppe Bilotta | |
Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as `[combine:16x512:0,0=some_file.png;etc` will not be sent correctly from a 5.5 server to a 5.4 client due to the overeager detection of unsupported base modifier `[` introducing a spurious `blank.png^` before the modifier. Fix this by whitelisting which base modifiers can be passed through unchanged to the client, and prefix `blank.png` for the others (which at the moment is just [png:, but the list may grow larger as new base modifiers are added.) | |||
2022-04-24 | Fix typo: vector.check() ought to be vector.check(v) | Lars Müller | |
2022-04-24 | Use mod names/titles instead of technical names (#12192) | olive | |
2022-04-24 | Builtin: Allow to revoke unknown privileges | SmallJoker | |
2022-04-21 | Fix some debug info showing despite being disabled in the UI (#12205) | Lars Müller | |
2022-04-21 | Update docs to reference CSS Color Module Level 3 | Lars Müller | |
as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either | |||
2022-04-16 | Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187) | paradust7 | |
Stop scaling images to POT immediately when loaded. The 'combine' modifier hardcodes X and Y coordinates, and so behaves incorrectly if applied to a scaled image. Images emitted by generateImage() are already scaled to POT before being used as a texture, so nothing should break. | |||
2022-04-16 | Send chat error when attemping to /set a secure setting (#12193) | olive | |
Attempting to /set a secure setting will now say that is disallowed. Previously this would shut down the server. Reading secure settings via /set is still allowed. | |||
2022-04-15 | upright_sprite: Fix walk animation in first person (#12194) | SmallJoker | |
2022-04-14 | Implement shadow offsets for the new SM distortion function (#12191) | x2048 | |
* Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders | |||
2022-04-10 | Fix item entity Z-fighting | Lars Mueller | |
2022-04-10 | Remove unneeded ObjectRef setter return values (#12179) | Lars Müller | |
2022-04-08 | Don't test overflow behavior for VoxelArea extents | ShadowNinja | |
2022-04-08 | Remove generate-texture-normals.sh | ShadowNinja | |
Minetest does not use normal maps any more. | |||
2022-04-08 | Fix typo and update settings files | ShadowNinja | |
2022-04-08 | Fix spaces generated by settings file generator | ShadowNinja | |
2022-04-08 | Use CMake's -B, --build, and --install options | ShadowNinja | |
2022-04-08 | Fix OOB read in trim("") | ShadowNinja | |
2022-04-08 | Remove duplicate test for trim | ShadowNinja | |
2022-04-08 | Update directory name sanitization | ShadowNinja | |
Only ASCII spaces have to be handles specially, and leading spaces are also disallowed. | |||
2022-04-08 | Add tests for sanitizeDirName | ShadowNinja | |
2022-04-08 | Add additional reserved directory names | ShadowNinja | |
2022-04-08 | Auto-detect level of parallelism | ShadowNinja | |
2022-04-08 | Remove duplication in config.h | ShadowNinja | |
2022-04-08 | Spacing fixes | ShadowNinja | |
2022-04-08 | Treat empty XDG_CACHE_HOME same as unset | ShadowNinja | |
This matches the XDG base directory spec. | |||
2022-04-08 | Use build directory for builds | ShadowNinja | |
2022-04-08 | Fix compiler warnings | ShadowNinja | |
2022-04-07 | Remove reference to a removed file in devtest (followup to #12157) | Dmitry Kostenko | |
2022-04-07 | Remove obsolete commented code (follow up to #12166) | Dmitry Kostenko | |
2022-04-07 | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | |
2022-04-07 | Disentangle map implementations (#12148) | Jude Melton-Houghton | |
Fixes violation of Liskov substitution principle Fixes #12144 | |||
2022-04-07 | Enable shadows by default in devtest (#12157) | x2048 | |
* Move all shadow control to util_commands * Shadows are now controlled with /set_shadow Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-04-07 | Compile Lua as C++ (#11683) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-04-03 | Fix -mwindows flag not being applied anymore | sfan5 | |
closes #12165 | |||
2022-04-02 | Add depth sorting for node faces (#11696) | x2048 | |
Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning | |||
2022-04-02 | Increase the ratio between shadow range and viewing range | Dmitry Kostenko | |
2022-04-01 | Avoid negation of comparison operator (luacheck warning) | Dmitry Kostenko | |
2022-03-31 | Limit shadow map to the viewing range (#12158) | x2048 | |
2022-03-31 | Tune shadow perspective distortion (#12146) | x2048 | |
* Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance | |||
2022-03-29 | Store vector metatable in registry | Jude Melton-Houghton | |
2022-03-29 | Optimize swapping nodes with equivalent lighting | Jude Melton-Houghton | |
2022-03-29 | Fix the documentation of InvRef:get_lists() and clean up code (#12150) | DS | |
2022-03-26 | Add API to control shadow intensity from the game/mod (#11944) | x2048 | |
* Also Disable shadows when sun/moon is hidden. Fixes #11972. | |||
2022-03-19 | Improve lua vector helper class doumentation (#12090) | DS | |
2022-03-14 | Fix memory leak in EmergeManager | Daroc Alden | |
EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it. | |||
2022-03-14 | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | |
2022-03-11 | Fix undefined behavior in TileLayer (#12125) | Daroc Alden | |
Initialize the values properly | |||
2022-03-09 | Remove direct OpenGL(ES) dependency | sfan5 | |
IrrlichtMt now provides this for us (see last commit) fixes #12041 | |||
2022-03-09 | Use Irrlicht bindings for GL call | sfan5 | |