Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-30 | Remove unused version detection from FindLuaJIT.cmake | sfan5 | |
2021-05-30 | Fix background color of formspec text fields | sfan5 | |
2021-05-30 | script: Replace calls to depreated luaL_openlib | sfan5 | |
2021-05-30 | Provide exact error message if postgres connection string missing | sfan5 | |
2021-05-29 | Fix misleading /shutdown command syntax | Wuzzy | |
2021-05-29 | UnitSAO: Prevent circular attachments | SmallJoker | |
2021-05-29 | Fix cloud fog being broken for high clouds | Wuzzy | |
2021-05-24 | Fix client crash on when con::PeerNotFoundException is thrown (#11286) | savilli | |
2021-05-22 | GUIEditBox: Allow selecting and copying read-only texts | SmallJoker | |
2021-05-17 | CI: add workaround to fix clang builds | sfan5 | |
see https://github.com/actions/virtual-environments/issues/3376 | |||
2021-05-17 | Fix curl_timeout being ignored for Lua HTTP fetches | sfan5 | |
2021-05-15 | Fix list of libraries included in AppImage | Lejo | |
2021-05-15 | Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ↵ | Dmitry Marakasov | |
(#11263) | |||
2021-05-11 | Fix swapped vertex colors on GLES2 | sfan5 | |
2021-05-08 | Fix overlays for 2D-drawn items | sfan5 | |
fixes #11248 | |||
2021-05-06 | Fix build for newer versions of GCC (#11246) | lhofhansl | |
2021-05-06 | Improve liquid documentation (#11158) | Wuzzy | |
2021-05-06 | fix: extractZipFile is not part of Client but more generic. | Loic Blot | |
This solve a crash from mainmenu while extracting the zip | |||
2021-05-05 | Add basic client-server test to CI | sfan5 | |
2021-05-05 | Use Irrlicht functions to query npot texture support | sfan5 | |
2021-05-03 | fix: some code tidy about includes & irr namespaces | Loic Blot | |
2021-05-03 | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | |
2021-05-03 | fix: don't use RenderingEngine singleton when it's possible | Loic Blot | |
2021-05-03 | refacto: RenderingEngine::get_scene_manager() is now not callable from singleton | Loic Blot | |
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean) | |||
2021-05-03 | refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵ | Loic Blot | |
unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack | |||
2021-05-03 | refacto: drop unused Hud::smgr | Loic Blot | |
2021-05-03 | refacto: don't use RenderingEngine singleton on CAO | Loic Blot | |
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it | |||
2021-05-03 | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | |
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | |||
2021-05-03 | refacto: RenderingEngine is now better hidden | Loic Blot | |
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access | |||
2021-05-03 | refacto: hide mesh_cache inside the rendering engine | Loic Blot | |
This permit cleaner access to meshCache and ensure we don't access to it from all the code | |||
2021-05-03 | refacto: add RenderingEngine::cleanupMeshCache | Loic Blot | |
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine | |||
2021-05-03 | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | |
Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove | |||
2021-05-03 | fix: drop old irrlicht <1.8 compat on Client::loadMedia | Loic Blot | |
2021-04-28 | Fix Windows pipelines on Gitlab-CI | sfan5 | |
2021-04-28 | Fix rotation for falling mesh degrotate nodes (#11159) | Wuzzy | |
2021-04-28 | Add helpful error messages if Irrlicht library / include dir are set ↵ | sfan5 | |
incorrectly (#11232) | |||
2021-04-27 | Update library versions in buildbot (#11229) | sfan5 | |
2021-04-23 | Rename “Irrlicht” to “IrrlichtMt” in documentation | Wuzzy | |
2021-04-23 | Add `minetest.colorspec_to_colorstring` (#10425) | Vincent Robinson | |
2021-04-21 | Fix two CMake build issues | sfan5 | |
* PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found | |||
2021-04-21 | Fix devtest Lua error | sfan5 | |
fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3, which was written after this PR but merged before it. | |||
2021-04-20 | Look for PostgreSQL library properly and fix CI | sfan5 | |
2021-04-20 | Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵ | sfan5 | |
(#11145) | |||
2021-04-20 | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | |
2021-04-20 | Add a key to toggle map block bounds (#11172) | Seth Traverse | |
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | |||
2021-04-18 | GLES fixes (#11205) | sfan5 | |
* Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES | |||
2021-04-18 | Isolate library tables between sandbox and insecure env | sfan5 | |
2021-04-16 | Fix ignored OpenGLES2 include path and cmake warning | sfan5 | |
2021-04-13 | Also return the ObjectRef from minetest.spawn_falling_node() (#11184) | benrob0329 | |
2021-04-13 | Attachments: Avoid data loss caused by set_attach() in callbacks (#11181) | SmallJoker | |