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2022-04-30Run automated tests when lua files change (#12184)x2048
* Run automated tests when lua files change * skip busted on devtest * use newer build env * Add .luacheckrc for games/devetest Co-authored-by: sfan5 <sfan5@live.de>
2022-04-29Update mods_here.txt to mention installing mods via CDB (#11876)qwerty123a2
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-04-28Clean up some auth packet handling related codesfan5
2022-04-28Fix password changing getting stuck if wrong password is entered oncesfan5
2022-04-28Apply disallow_empty_password to password changes toosfan5
2022-04-28Fix race condition in registration leading to duplicate create_auth callssfan5
2022-04-28Refactor local time getter functions (#12221)Oblomov
This commit introduces mt_localtime() in src/gettime.h, a wrapper around the OS-specific thread-safe versions of localtime() (resp. localtime_s on Windows and localtime_r in other systems). Per the Open Group recommendation, «portable applications should call tzset() explicitly before using ctime_r() or localtime_r() because setting timezone information is optional for those functions», so we also do a one-shot call of tzset() (_tzset() on Windows to avoid warning C4996). The function is used to replace the localtime() calls in getTimestamp() and makeScreenshot(). (The only reminaing call to localtime() in the tree now is the one in the local copy of the Lua source code.)
2022-04-28Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust7
Keep code and use version check instead, for backwards compatibility
2022-04-28Show unknown node in debug screen (#12230)Wuzzy
2022-04-28DevTest: Fix armorball sprite (#12228)Wuzzy
2022-04-27Support CSS Color Module Level 4 (#12204)Lars Müller
2022-04-24Fix texture packs not showing as enabled in mainmenurubenwardy
Fixes #12219
2022-04-24Fix invalid queued package element and path (#12218)Alex
2022-04-24DevTest: Add more test weapons and armorball modes (#11870)Wuzzy
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-24Fix worldaligned texturesGiuseppe Bilotta
As reported in #12197, b0b9732359d43325c8bd820abeb8417353365a0c introduces a regression in worldalign textures. The specific change that seems to be responsible for this issue is the change in order between the computation of the cuboid texture coordinates and the box edge correction. Fix #12197 by moving the box edge correction back to before the cuboid texture coordinates, as it used to be.
2022-04-24Fix some textures not being sent correctly to older clientsGiuseppe Bilotta
Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as `[combine:16x512:0,0=some_file.png;etc` will not be sent correctly from a 5.5 server to a 5.4 client due to the overeager detection of unsupported base modifier `[` introducing a spurious `blank.png^` before the modifier. Fix this by whitelisting which base modifiers can be passed through unchanged to the client, and prefix `blank.png` for the others (which at the moment is just [png:, but the list may grow larger as new base modifiers are added.)
2022-04-24Fix typo: vector.check() ought to be vector.check(v)Lars Müller
2022-04-24Use mod names/titles instead of technical names (#12192)olive
2022-04-24Builtin: Allow to revoke unknown privilegesSmallJoker
2022-04-21Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller
2022-04-21Update docs to reference CSS Color Module Level 3Lars Müller
as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either
2022-04-16Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust7
Stop scaling images to POT immediately when loaded. The 'combine' modifier hardcodes X and Y coordinates, and so behaves incorrectly if applied to a scaled image. Images emitted by generateImage() are already scaled to POT before being used as a texture, so nothing should break.
2022-04-16Send chat error when attemping to /set a secure setting (#12193)olive
Attempting to /set a secure setting will now say that is disallowed. Previously this would shut down the server. Reading secure settings via /set is still allowed.
2022-04-15upright_sprite: Fix walk animation in first person (#12194)SmallJoker
2022-04-14Implement shadow offsets for the new SM distortion function (#12191)x2048
* Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders
2022-04-10Fix item entity Z-fightingLars Mueller
2022-04-10Remove unneeded ObjectRef setter return values (#12179)Lars Müller
2022-04-08Don't test overflow behavior for VoxelArea extentsShadowNinja
2022-04-08Remove generate-texture-normals.shShadowNinja
Minetest does not use normal maps any more.
2022-04-08Fix typo and update settings filesShadowNinja
2022-04-08Fix spaces generated by settings file generatorShadowNinja
2022-04-08Use CMake's -B, --build, and --install optionsShadowNinja
2022-04-08Fix OOB read in trim("")ShadowNinja
2022-04-08Remove duplicate test for trimShadowNinja
2022-04-08Update directory name sanitizationShadowNinja
Only ASCII spaces have to be handles specially, and leading spaces are also disallowed.
2022-04-08Add tests for sanitizeDirNameShadowNinja
2022-04-08Add additional reserved directory namesShadowNinja
2022-04-08Auto-detect level of parallelismShadowNinja
2022-04-08Remove duplication in config.hShadowNinja
2022-04-08Spacing fixesShadowNinja
2022-04-08Treat empty XDG_CACHE_HOME same as unsetShadowNinja
This matches the XDG base directory spec.
2022-04-08Use build directory for buildsShadowNinja
2022-04-08Fix compiler warningsShadowNinja
2022-04-07Remove reference to a removed file in devtest (followup to #12157)Dmitry Kostenko
2022-04-07Remove obsolete commented code (follow up to #12166)Dmitry Kostenko
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x2048
2022-04-07Disentangle map implementations (#12148)Jude Melton-Houghton
Fixes violation of Liskov substitution principle Fixes #12144
2022-04-07Enable shadows by default in devtest (#12157)x2048
* Move all shadow control to util_commands * Shadows are now controlled with /set_shadow Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07Compile Lua as C++ (#11683)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-03Fix -mwindows flag not being applied anymoresfan5
closes #12165