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2020-03-05Fix linking failures when compiled with Clang 9sfan5
2020-03-05Fixes around ServerActiveObject on_punch handlingsfan5
2020-03-05Fix potential security issue(s), documentation on minetest.deserialize() (#9369)sfan5
Also adds an unittest
2020-03-05Fix code style to make clang-format happysfan5
2020-03-05set_sky improvements, set_sun, set_moon and set_starsJordach
2020-03-05Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ↵Wuzzy
nodes (#9339) * Fix pathfinder fail when startpos is over air * Note down pathfinder restrictions * Implement real A* search * Pathfinder: Implement buildPath non-recursively * Update find_path documentation * Pathfinder: Check if jump path is unobstructed * Pathfinder: Fix drop check first checking upwards * Pathfinder: Return nil if source or dest are solid * Pathfinder: Use priority queue for open list
2020-03-03Fix core.get_player_by_name() returning unusable ObjectRefsfan5
Followup to the previous commit.
2020-03-03Fix core.get_connected_players() returning unusable ObjectRefssfan5
This bug is only exposed by 91eef646a59575bd9ae792e257bb6ad12fafc0b1 independent of the move of get_connected_players from Lua to C++. Previously, there would be a small time window where the SAO had its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was still linked to the SAO, resulting in an ObjectRef that crashed on certain function calls (#9387).
2020-03-01Add multiple element selection to `style` and `style_type` (#9380)v-rob
2020-02-26GUIInventoryList: fix dropping items when clicking outside of formspec ↵DS
window (#9422)
2020-02-26Allow texture modifiers in hotbar textures. (#9271)Warr1024
2020-02-26Fix incorrect spelling in lua_api.txt (#9431)Gao Tiesuan
2020-02-25Fix potential problem with core.get_connected_players()sfan5
2020-02-23Documementation: Add advice on lifetime of ObjectRefssfan5
2020-02-23Documentation: More precise description of ObjectRef:remove()sfan5
2020-02-23Profiler: Fix wrong function name for entitiessfan5
2020-02-23Move core.get_connected_players() implementation to C++sfan5
Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23Refactor Script API's log_deprecatedsfan5
2020-02-23Script API: Document ObjectRef handling in a commentsfan5
2020-02-22Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415)Paramat
2020-02-22Falling nodes: Add support for facedir, colorfacedir, wallmounted, ↵Wuzzy
colorwallmounted, color, airlike, signlike, torchlike and glow (#9205)
2020-02-17Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker
The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags. * Fix set_mapgen_setting
2020-02-16Basic model shading (#9374)Danila Shutov
2020-02-16Shaders: Fix OpenGL < 4.3 compatibilitySmallJoker
2020-02-16Builtin: Fix error by digging unknown nodesSmallJoker
2020-02-15Add animated_image[] formspec element (#9258)Hugues Ross
2020-02-14Key settings: Clear with escape (#8282)SmallJoker
Key ESCAPE -> Cancel change Key DELETE -> Remove entry
2020-02-14Update embedded mini-gmp to version 6.2.0 (#9396)Maksim
2020-02-13Add missing paramtype2 documentation (#9397)Wuzzy
2020-02-13Fix param2 set to 240 if liquid source was renewedWuzzy
2020-02-13Collision detection tweak #2 (#9365)TheTermos
2020-02-12Display an error when a noise parameter has too many octaves (#9394)Paramat
Display an error and throw exception when one or more octaves of a noise has spread < 1, causing random looking broken noise.
2020-02-12Update some libraries for buildbotsfan5
2020-02-11Script API: Check that SAOs are still usable before attempting to use themsfan5
2020-02-03Warn of biome ID re-allocation when unregistering or clearing biomes (#9359)Paramat
2020-02-01StaticText: Reset background on EnrichedString change (#9340)SmallJoker
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01Convert sound_play uses in builtin to ephemeralsfan5
2020-02-01Let node 'place' and 'dug' sounds be heard by other playerssfan5
2020-02-01Improve core.sound_play with ephemeral sounds and player exclusionsfan5
2020-02-01Add table.shuffle (#8299)HybridDog
2020-02-01Add limit parameter to decompressZlibBen Deutsch
This can prevent untrusted data, such as sent over the network, from consuming all memory with a specially crafted payload.
2020-02-01Formspec: Create a new class for inventorylists (#9287)DS
2020-01-27Collision temporary fix for issue #6886TheTermos
2020-01-26Add 9-slice background support to button formspec elements (#9290)Hugues Ross
2020-01-25Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) ↵SmallJoker
(#9284) Unified flags handling in C++ and Lua Settings API -> Reading only, for now. Writing can be implemented later, if needed. API function to read the currently active flags -> was impossible from Lua Co-authored-by: Wuzzy <wuzzy2@mail.ru>
2020-01-24EnrichedString: Fix substr segfault caused by non-formatted textSmallJoker
2020-01-24Update translation sourcesrubenwardy
2020-01-24Update settingtypes.txt for new languagesrubenwardy
2020-01-24Translated using Weblate (Chinese (Simplified))IFRFSX
Currently translated at 65.1% (830 of 1274 strings)
2020-01-24Translated using Weblate (Estonian)Evert Prants
Currently translated at 30.0% (382 of 1274 strings)