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2021-05-15Fix list of libraries included in AppImageLejo
2021-05-15Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ↵Dmitry Marakasov
(#11263)
2021-05-11Fix swapped vertex colors on GLES2sfan5
2021-05-08Fix overlays for 2D-drawn itemssfan5
fixes #11248
2021-05-06Fix build for newer versions of GCC (#11246)lhofhansl
2021-05-06Improve liquid documentation (#11158)Wuzzy
2021-05-06fix: extractZipFile is not part of Client but more generic.Loic Blot
This solve a crash from mainmenu while extracting the zip
2021-05-05Add basic client-server test to CIsfan5
2021-05-05Use Irrlicht functions to query npot texture supportsfan5
2021-05-03fix: some code tidy about includes & irr namespacesLoic Blot
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03fix: don't use RenderingEngine singleton when it's possibleLoic Blot
2021-05-03refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵Loic Blot
unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
2021-05-03refacto: drop unused Hud::smgrLoic Blot
2021-05-03refacto: don't use RenderingEngine singleton on CAOLoic Blot
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
2021-05-03refacto: RenderingEngine is now better hiddenLoic Blot
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03refacto: hide mesh_cache inside the rendering engineLoic Blot
This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03refacto: add RenderingEngine::cleanupMeshCacheLoic Blot
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
2021-05-03refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot
Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
2021-05-03fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot
2021-04-28Fix Windows pipelines on Gitlab-CIsfan5
2021-04-28Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy
2021-04-28Add helpful error messages if Irrlicht library / include dir are set ↵sfan5
incorrectly (#11232)
2021-04-27Update library versions in buildbot (#11229)sfan5
2021-04-23Rename “Irrlicht” to “IrrlichtMt” in documentationWuzzy
2021-04-23Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson
2021-04-21Fix two CMake build issuessfan5
* PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found
2021-04-21Fix devtest Lua errorsfan5
fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3, which was written after this PR but merged before it.
2021-04-20Look for PostgreSQL library properly and fix CIsfan5
2021-04-20Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan5
(#11145)
2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy
2021-04-20Add a key to toggle map block bounds (#11172)Seth Traverse
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
2021-04-18GLES fixes (#11205)sfan5
* Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES
2021-04-18Isolate library tables between sandbox and insecure envsfan5
2021-04-16Fix ignored OpenGLES2 include path and cmake warningsfan5
2021-04-13Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob0329
2021-04-13Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker
2021-04-11Buildbot changes to allow out-of-tree builds (#11180)sfan5
* Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds
2021-04-11Modifying fall damage via armor group (#11080)Wuzzy
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
2021-04-09Fix server favorites not saving when client/serverlist/ doesn't exist ↵sfan5
already (#11152)
2021-04-09Update German builtin translationWuzzy
2021-04-09Update builtin locale filesWuzzy
2021-04-09Don't reseed stars when changing star countWuzzy
2021-04-09Update Android build configsfan5
2021-04-05Make edit boxes respond to string input (IME) (#11156)yw05
Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME.
2021-04-05Add vector.to_string and vector.from_string (#10323)DS
Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas.
2021-04-05Don't apply connection timeout limit to locally hosted serverssfan5
fixes #11085
2021-04-05Game: Scale damage flash to max HPSmallJoker
The flash intensity is calculated proportionally to the maximal HP.