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2018-07-14Make player liquid speed independent of FPS (#7543)Paramat
Make player liquid speed independent of FPS. Fix codestyle issues in code block.
2018-07-13Document config updates in minetest.conf.example.Lars Hofhansl
2018-07-13Adjust some settings to modern environments and networks. (#7549)lhofhansl
2018-07-13Fix bug setting channel window size.Lars Hofhansl
2018-07-13Ensure that legacy mode is correctly disabled.Lars Hofhansl
2018-07-12Reduce block load glitchesLars Hofhansl
See #7542 This reduces glitches in deep water and underground caves.
2018-07-10Android: Add 'aux' button (#7477)Muhammad Rifqi Priyo Susanto
Add 'aux' button. Use joystick to trigger 'aux' button when forward and out of main circle, by enabling 'virtual_joystick_triggers_aux' setting.
2018-07-10Formspecs: Remove accidental empty 'quit' fieldSmallJoker
2018-07-09core.spawn_falling_node: Keep metadata (#7476)SmallJoker
2018-07-09Builtin/../misc.lua: Replace minetest. with core., improve codestyle (#7540)ClobberXD
2018-07-08Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot
2018-07-08Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl
2018-07-08Lua_api.txt: Formatting and grammar fixes (#7534)pauloue
Use tree output for directory structure. Remove 2 blank lines near document top. Spelling and grammar fixes. Markdown fixes. Condense paths section. Fix skipped heading levels.
2018-07-06Lua_api.txt: Improve section titles, clarify sections (#7533)Paramat
2018-07-06Fix memory leak in guiConfirmRegistrationHybridDog
2018-07-05Run code style linter first (#7213)rubenwardy
The code style linter is the most likely to fail, so should be placed at the top of the list so it's started first. Note that a failed job doesn't stop others from running
2018-07-03Zoom: Correctly verify client passed zoom at the server (#7526)lhofhansl
Fixes generation of distant world when not zooming in creative mode (in creative mode zoom FOV is 15 degrees).
2018-07-01Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.Loic Blot
Also drop 3 useless IntervalLimiter
2018-07-01Log deprecated Lua function calls (#7491)SmallJoker
2018-07-01Make the server status message customizable (#7357)SmallJoker
Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
2018-07-01Backport Android cleanup parts from #7123 (#7513)Loïc Blot
Also resync properly the dependencies versions. Don't let the makefile handle the cleanups itself. Let gradle do it. This is one of the first steps to remove the makefile and replace it with a full gradle support
2018-06-30Android: Resize jump and sneak buttons' touch target (#7498)Muhammad Rifqi Priyo Susanto
2018-06-30Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
2018-06-30Fix memory leaks in mod storage (#7500)red-001
2018-06-30Fix world deletion (#7494)Vitaliy
* Fix world deletion
2018-06-30Log usage of /pulverize (#7503)Anand S
2018-06-30Removed '$' symbols from the start of shell commands. (#7506)RustyRaptor
2018-06-30Fix a memleak before assertion in l_get_mod_storageLoic Blot
2018-06-28Bump android version to 20Loic Blot
2018-06-28Update cURL (7.60.0) & SQLite3 (3.24.0)Loic Blot
2018-06-28Mgvalleys: Fix 'mgvalleys_spflags' setting name (#7495)Paramat
2018-06-27Fix mod channels crash (#7481)red-001
2018-06-27Fix small memory leaks in client. (#7492)red-001
2018-06-26Cavegen: Fix errors when getting biome outside mapchunk (#7480)Paramat
Some cave segments are outside the mapchunk. Previously, biome was being calculated by a function that uses the noise maps. Points outside the mapchunk resulted in incorrect noise map indexes that were sometimes outside the noise map size, causing a crash. Use either noise maps or point noise calculations depending on point location.
2018-06-26Update settings translationsSmallJoker
2018-06-26Rename CSM flavours to restrictionsSmallJoker
& Satisfy LINT
2018-06-26Fix buffer overrun in SRP (#7484)red-001
The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
2018-06-26Fix libgmp detection (#7488)Leonid Bobrov
2018-06-26Lua_api.txt: Re-order some sections. Alphabeticise class reference (#7487)Paramat
2018-06-26Fix MurmurHash implementation to really be unaligned (#7482)sfan5
2018-06-24Lua_api.txt: Replace `engine.*` with `core.*` (#7474)Anand S
2018-06-24Decoration API: Add lightweight ability to have complete coverage (#7456)Paramat
When the noise value or fill_ratio >= 10.0 complete coverage is enabled. This disables random placement to avoid redundant multiple placements at one position. Instead, 1 decoration per surface node is placed by looping across each division. '10' was chosen as this is the fill_ratio that previously created very near complete coverage. The complete coverage feature therefore integrates smoothly when noise is used for variable decoration density. 'fill_ratio = 10' should be used by modders who want a decoration placed on every surface node. Compared to before such a decoration placement will be 10 times faster.
2018-06-24Fix rtt >= 0.0f assertion and free_move crashSmallJoker
2018-06-23Android: Use correct temporary path (#7463)stujones11
2018-06-23RTT fixes (#7428)you
* Few code updates * Do not show average RTT before timing out * Fix unwanted integer division in RTTStatistics * Fix float format, prettier jitter calculation * Use +=, 0.1f -> 100.0f for stronger average updates
2018-06-22Fix crash caused by Lua error during startup (#7473)red-001
2018-06-22Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471)sfan5
2018-06-22README.md: Improve formatting for consistency (#7472)Anand S
* README.md: Improve formatting for consistency
2018-06-22Remove misleading documentation about IPv6 server announcingsfan5
2018-06-21Biome API: Fix absent water decorations and dust, in deep water (#7470)Paramat
Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a stone surface was not found in it, causing water surface decorations and water surface dust to fail. Store the biome ID of the biome calculated at a water surface and add it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk column. The biome calculated at a stone surface still has priority for the biomemap entry, as it should. Edit an incorrect comment.