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2017-12-10Use std::vector instead of dynamic C-Array (#6744)adrido
2017-12-09Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat
2017-12-06Add an active object step time budget #6721Lars Hofhansl
This can be set via the active_object_interval option.
2017-12-06Add coloured logs (#4549)you
The setting log_colour can be used to en-/disable or autodetect it.
2017-12-06Auth handler: Player deletion & Iterator (#6741)sfan5
* Add player deletion method to auth handler (fixes #6653) * Support iterating over the auth database There was no way to do this previously and a recent commit broke doing this the "hacky" way by accessing `core.auth_table`.
2017-12-06Ensure no item stack is being held before crafting (#4779)Luis Cáceres
2017-12-04Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl
Fixes #6676. Allow animated meshes to be cached in Irrlicht's builtin mesh cache. Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
2017-12-04Zoom: Set zoom FOV per-player using a player object propertyparamat
Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3.
2017-12-04Android: Update build system for ndk-r15xstujones11
Add workarounds for ndk-r16.
2017-12-03Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl
2017-12-03Optionally extend the active object in a players camera direction.Lars Hofhansl
See #6667 By setting active_object_send_range_blocks > active_block_range a server admin can allow clients to retrieve active objects futher out from the player at relatively low cost to the server (only objects in the players' view cone are considered).
2017-12-03Shut down mapgen threads before other shutdown tasks (#6689)raymoo
Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called.
2017-12-01Update documentation regarding authentication handler and related functionssfan5
Properly document it instead of referencing the builtin handler as authoritative "example" code. Also adds definition of get_auth_handler() which was missing previously.
2017-12-01Make core.auth_table private and structure builtin/auth.luasfan5
If you give modders the ability to do something, they will...
2017-12-01Lua_api.txt: Remove MT version, fix spelling and clean upezhh
Removes references to MT version in intro section. Update bump_version.sh to no longer manage version information.
2017-12-01CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker
'automatic_face_movement_max_rotation_per_sec'. Rotate towards the smaller angle.
2017-11-29Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl
2017-11-29Fix spelling mistakes in client_lua_api.txtBluebird
2017-11-28Client lua api documentation: .md -> .txtparamat
For consistency, and for much improved access on Github. On Github: .md disables being able to link to a line, needed daily when quickly referring people to particular lines. Search returns results in .md files, but you cannot then click the line number to go to that line in the document, making searching difficult. Line numbers are not displayed for .md documents.
2017-11-28Fix lua_api.txt indentation issuesezhh
2017-11-28Fix documentation formatting for on_death callbackEzhh
2017-11-27F5 Debug info: More compact, return to 2 linesparamat
All data fits on width 960, most useful data still visible on width 800.
2017-11-27Hint at problematic code when logging deprecated callssfan5
2017-11-27Light curve: Add and tune mid boost gaussianparamat
Create a closer match to the light curve of 0.4.16 stable. Results in darker shadows while maintaining the 'brightness' and light spread.
2017-11-25Improve documentation for player:set_attribute()Ezhh
2017-11-24Fix misspellingsgituser2194
"diffferent" to "different" "occuring" to "occurring" "determin" to "determine" "ommited" to "omitted" "authetification" to "authentication" "conponent" to "component" "ommitted" to "omitted" "celcius" to "Celsius" "succesful" to "successful" Misspellings found using GNU Spell version 1.0
2017-11-24Inventory: Restrict access from too far awaySmallJoker
2017-11-24Clearobjects: Send progress messages to terminal using actionstreamparamat
Change default mode to 'quick' as 'full' can lock up a server for a long time.
2017-11-21core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker
2017-11-19Stratum ore: Add option for a constant thickness stratumparamat
Add a 'stratum thickness' integer parameter, as an alternative to providing a 2nd noise parameter for thickness variation.
2017-11-19Mainmenu: Improve button alignmentezhh
2017-11-19README.md: Add table of Linux dependenciesReedych
2017-11-18Fix mousewheel behaviour in textarea (#6641)shivajiva101
Allowing scrolling with the mousewheel when the vertical scrollbar is hidden, unnecessarily exposes oversized containers and newlines at the end of the text. For example try scrolling over the textareas in the pause menu. This PR addresses the issue by requiring the scrollbar to be visible before allowing the scrolling with the mousewheel.
2017-11-18Fix dark liquids (#6621)Vitaliy
* Update light storage format
2017-11-17Ore API documentation: Update and improveparamat
2017-11-17Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat
No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
2017-11-17Load files from subfolders in texturepacksnumber Zero
Updated and rebased version of a PR by red-001
2017-11-15Allow zoom to actually show more data.Lars Hofhansl
This allows the client to retrieve blocks at a greater distance from the server, thus allowing for a real zoom.
2017-11-14Fix item and wield meshes (#6596)Vitaliy
2017-11-14Mainmenu: Make capitalisation consistent in mainmenu and advanced settingsezhh
2017-11-14PlayerSAO damage: Update to cope with variable player heightsparamat
Nearby codestyle cleanup.
2017-11-14Sounds: Add falling node soundsAuke Kok
Falling nodes should make a sound. This can only be done here, so for simplicity we just call the sound_play() here with the node place sound. We ignore any gain value in the sound spec since a falling node should be loud, so the 1.0 default gain makes sense here.
2017-11-13Improve Settings tab button alignmentsezhh
2017-11-13Lua_api.txt: Add documentation of required mapgen aliasesparamat
2017-11-12Remove incorrect entry from settingtypesEzhh
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around
2017-11-08Make use of safe file writing in auth handler (fixes #6576)sfan5
2017-11-08Add minetest.safe_write_file() to script APIsfan5
2017-11-08Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto
We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2017-11-06Lua_api.txt: Add documentation for 'eye_height' player object propertyparamat