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2011-04-11hopefully fixed a bit morePerttu Ahola
2011-04-11improved old map supportPerttu Ahola
2011-04-11added ignoring of map_meta.txt to better support old mapsPerttu Ahola
2011-04-10updated changelog and versionPerttu Ahola
2011-04-10fixed the object update interval thingyPerttu Ahola
2011-04-10changed server to do object management at longer intervals (0.5s)Perttu Ahola
2011-04-10Made environment to not consider disconnected players when dealing with ↵Perttu Ahola
ActiveObjects
2011-04-10better support for old mapsPerttu Ahola
2011-04-10missing include for server buildPerttu Ahola
2011-04-10added missing filePerttu Ahola
2011-04-10Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola
and other stuff.
2011-04-10a commit before starting to reorganize the map loading/generation logicPerttu Ahola
2011-04-10new-style rats are now generated in the mapPerttu Ahola
2011-04-10fixed a bitPerttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola
2011-04-10items now fall by gravity... also some other random updatingPerttu Ahola
2011-04-10new object systemPerttu Ahola
2011-04-09added libgl1-mesa-dev to dependenciesPerttu Ahola
2011-04-09set GUIInventoryMenu to be scaled according to the height of the window (not ↵Perttu Ahola
width)
2011-04-08Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola
2011-04-06stone shovel now needs cobble, not stone.Perttu Ahola
2011-04-06still modified version!Perttu Ahola
2011-04-06Fixed wrong version numberPerttu Ahola
2011-04-06cleaning notes and stuffPerttu Ahola
2011-04-06Changed version number according to a new versioning scheme.Perttu Ahola
2011-04-06updated changelogPerttu Ahola
2011-04-06Server: Only send node removal/addition to client if client's player is near ↵Perttu Ahola
it. Otherwise set the modified blocks unsent.
2011-04-06Made mesh update on node removal asynchronous on client, to reduce frametime ↵Perttu Ahola
spikes
2011-04-06Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola
frametime spikes
2011-04-06fixed the bug of disabled removal of empty chestsPerttu Ahola
2011-04-05changelog updatePerttu Ahola
2011-04-05changelog updatePerttu Ahola
2011-04-05Incremented version to 0.0.2.Perttu Ahola
2011-04-05Furnace is now usable. Added more tools.Perttu Ahola
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05forgot the furnace menu files!Perttu Ahola
2011-04-05A more robust format for node metadataPerttu Ahola
2011-04-05initial workings of the furnacePerttu Ahola
2011-04-05updated changelog a bitPerttu Ahola
2011-04-05changed node metadata format to better accomodate future needs and problemsPerttu Ahola
2011-04-04Fixed chest contents not immediately updating to all playersPerttu Ahola
2011-04-04Modified windows build parameters a bit to make it buildPerttu Ahola
2011-04-04removed reference to script directory in cmake installPerttu Ahola
2011-04-04Chests work now!Perttu Ahola
2011-04-04initial chest metadataPerttu Ahola
2011-04-04now the server buildsPerttu Ahola
2011-04-04still a missing filePerttu Ahola
2011-04-04forgot some filesPerttu Ahola
2011-04-04fully implemented the sign with the new frameworkPerttu Ahola
2011-04-04Node metadata frameworkPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola
Also made client mutex-free to allow easier adding of new stuff.