Age | Commit message (Collapse) | Author |
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finite liquid
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- Neatly placed all emerge related code into a new file, emerge.cpp
- Greatly cleaned up the code in EmergeThread::Thread()
- Reworked Emerge queue. Now an actual std::queue of v3s16 block positions
- Removed the completely unnecessary map of peer ids requesting blocks
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Add seed parameter for default and L-system trees
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Add sound volume controls to ingame menu
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add limit for (collision handling) steps to avoid runaway memory consumption
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dropped items when no room in inventory
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Print missing mod dependencies on server start
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i.e., not only the mod with missing dependencies, but also the missing
dependencies itself. (This already used to be the case before the mod
selection gui was added)
Also, mods with unsatisfied dependencies are no longer reported as
mods that could not be found.
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