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2012-09-05Add aux1_descends to key change menuPerttu Ahola
2012-09-05Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible ↵Perttu Ahola
InventoryList width field
2012-09-04Remove "Unknown inventory identifier" deserialization errors, because they ↵Perttu Ahola
can break forward compatibility
2012-09-04Reorganize ClientMap rendering code for a bit more performancePerttu Ahola
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
2012-09-03Fix shift-descend to ladders from a floorPerttu Ahola
2012-09-02Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola
2012-09-02Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola
2012-09-02Fix bug in moving a larger sized stack in inventory on top of anotherPerttu Ahola
- You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
2012-09-02Add overridable function for handling dropped items from nodesPerttu Ahola
2012-09-01Fix github issue #224Perttu Ahola
2012-09-01Fix issue with openal mac os x compileThomas Lauro
2012-09-01Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboardPerttu Ahola
2012-09-01A bunch of GUIKeyChangeMenu fixesThomas Lauro
- Display message when associating a key already in use - Fix issue for not beeing able to assign space to an action - Cleaning up - Make it build (by celeron55)
2012-09-01Attempt to fix flying gravel and dirtPerttu Ahola
2012-09-01Smooth transition to the desert biome.Sergey Gilfanov
2012-09-01Fix the bouncy node related stuff a bitPerttu Ahola
2012-09-01Add bouncy node groupPerttu Ahola
2012-09-01Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-09-01Make shift the default descent control on ladders and when flyingsfan5
"aux1_descends" setting switches to the old descend control.
2012-09-01Don't crash in "unexpected multibyte character"; just print it in log. ↵Perttu Ahola
Github #222
2012-08-31Use proper alpha blit in some more texture modifiersPerttu Ahola
2012-08-31Properly initialize baseimg for texture modifier ↵Perttu Ahola
[combine:WxH:X,Y=filename:X,Y=filename2
2012-08-31Fix black display inside opaque waterMatthew I
Opaque water's solidness was being set to 2, like a normal node. When you swim, it is treated like a solid block, and the display goes black. Setting it to 1 like transparent water allows you to see. It looks somewhat awkward when you swim, look up, and see an opaque wall of water (the surface), but there isn't much that can be done about it. If you made the water transparent so it looked good, it would defeat the purpose :) .
2012-08-19Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola
The items will now just disappear when dropped.
2012-08-12Fix crash when furnace is full (minimal game)Perttu Ahola
2012-08-12Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I
Commands moved: /me /status /time /shutdown /ban /clearobjects
2012-08-12Add ban management routines to Lua APIMatthew I
Those functions are: * minetest.get_ban_list() * minetest.get_ban_description(ip_or_name) * minetest.ban_player(name) * minetest.unban_player_or_ip(ip_or_name)
2012-08-12Extend Lua API in order to implement chat commandsMatthew I
minetest.get_server_status() minetest.request_shutdown() EnvRef:clear_objects()
2012-08-12Remove trailing comma after player list in server status stringMatthew I
2012-08-12Allow digging of unknown nodesMatthew I
This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
2012-08-12Fix wrong amount of nodes being dropped from inventoryPerttu Ahola
2012-08-12fix node timers so on_timer gets the correct positiondarkrose
2012-08-12Remove unwanted ! from ifs in inventory record-for-rollback codePerttu Ahola
2012-07-28Call this 0.4.2-rc10.4.2-rc1Perttu Ahola
2012-07-28Fix inventory segfault when rollback recording is disabledPerttu Ahola
2012-07-28Add enable_rollback_recording setting, defaulting to falsePerttu Ahola
2012-07-27Handle max<min in LuaPseudoRandom::l_next()Perttu Ahola
2012-07-27Tweak rollback and liquidsPerttu Ahola
2012-07-27Tweak rollback stuffPerttu Ahola
2012-07-27Increase automatic suspect guess timeframePerttu Ahola
2012-07-27ABM and liquid overload skipPerttu Ahola
2012-07-27Fix server build (a missing header)Perttu Ahola
2012-07-27Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola
2012-07-27Don't track liquids for rollback because of too much logPerttu Ahola
2012-07-27Properly rollback chat command triggered thingsPerttu Ahola
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-26Working group-shapeless and multigroup recipesPerttu Ahola
2012-07-25Restore focus to formspec menu when pressing a buttonPerttu Ahola
2012-07-25Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola
not_in_creative_inventory instead