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2014-05-24Rework dumping functionsShadowNinja
Changes: * Add comments to explain the dumping code * Add support for dumping values of any type (as '<' <type> '>') * Add support for tables as keys in dump2() * Make dump2() return it's result (like dump()) rather than printing it * Simplify and optimize function serialization via serialize()
2014-05-24Hide pause menu prior drawing "shutting down..." messagesapier
2014-05-24Reduce log level for non npot2 texture warning messagesapier
2014-05-24Fix library link ordersapier
2014-05-24Remove settings not used any longersapier
2014-05-24Fix disable hud disabling drawing of full guisapier
2014-05-24fixed typo std::encl in src/gettext.cppJakub Vaněk
2014-05-24Fix a bunch of small bugs due to mainmenu cleanupsapier
Fix doubleclick not working in singleplayer Fix of by one issue on accessing raw list Fix this->self Fix copy&paste error for scroll button
2014-05-23Item entity stacks merge on the ground.RealBadAngel
Add TTL to item entities.
2014-05-23Fix memory leak in redis backend, fixes #1325sfan5
2014-05-20Add joining player to printed player listsapier
2014-05-18Add support for interlaced polarized 3d screenssapier
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-17Split declaration of GenericCAO from implementationsapier
2014-05-17Fix singleplayer dialogs missing game customizationsapier
2014-05-16Add formspec toolkit and refactor mainmenu to use itsapier
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
2014-05-15Make print() NUL-safeShadowNinja
2014-05-14Map irrlicht log level to minetest. Allow write them to debug file.RealBadAngel
2014-05-11Fix old client showing duplicated health bar on new serversapier
Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly
2014-05-11Send max number of characters instead of asserting in case of too long chat ↵sapier
messages
2014-05-11Fix invalid cast fix resulting in chat messages beeing limited to 256 bytessapier
2014-05-11Fix incorrect scaling of customized hud item selection markersapier
2014-05-11Fix error messages beeing shown on pressing cursor keys in various menussapier
2014-05-11Fix possible deadlock in error conditionssapier
2014-05-10Fix healthbar not beeing hidden on disabled damagesapier
2014-05-08Use "core" namespace internallyShadowNinja
2014-05-07Organize builtin into subdirectoriesShadowNinja
2014-05-07Add write_json() to the async APIShadowNinja
2014-05-07Add a limit to node meta data resolving recursionShadowNinja
2014-05-07Fix heart + bubble bar size on different texture packssapier
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
2014-05-05Move message about missing normal maps to infostream instead of errorstream.RealBadAngel
2014-05-05Bugfix: make waypoints respect camera offsetRealBadAngel
2014-05-04Fix numeric underflow on calculating window size adjustmentsapier
2014-05-03Fix player:set_animation() in third person viewBlockMen
2014-05-02Add hack to avoid 2s startup delay on local gamessapier
2014-04-29Fix usage of deprecated functions in builtinsapier
2014-04-29Add proper lua api deprecated handlingsapier
2014-04-29Add download rate to media progress bar (non http mode only!)sapier
Minor coding style fixes
2014-04-27Make debug text adjust it's border to the screensize and fix a border update bugShadowNinja
2014-04-27Fix rounding issue of hud dpi on some machinessapier
2014-04-27Add support for function serialization to minetest.serializeShadowNinja
2014-04-27Fix code style of async APIShadowNinja
2014-04-27Remove dependency on marshal and many other async changesShadowNinja
This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
2014-04-27Only push the Lua error handler onceShadowNinja
2014-04-27Add support for dpi based HUD scalingsapier
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
2014-04-27Client: Don't crash if trying to draw too many items from inventory in HUDPerttu Ahola
2014-04-25Move the old stuff to docBlockMen
2014-04-25Remove useless MSVC project filesBlockMen
2014-04-25Fix directional fog color in front viewBlockMen
2014-04-24Update documentation on is_ground_contentShadowNinja
2014-04-24Revert "Add backtrace to error function"ShadowNinja
This reverts commit 5b518ed2feff28c9bf21ad940c1b211b72d71bd1. This caused duplicate tracebacks and tracebacks when unwanted. It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback(). Use xpcall() or lua_pcall()'s errorhandler argument instead.