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2014-11-01Split up mapgen.cppkwolekr
2014-10-30Fix erroneous lua_pop parameterkwolekr
2014-10-30Fix uninitialized variable warningkwolekr
2014-10-30mapgen: Resolve nodes in ctor rather than makeChunkkwolekr
2014-10-30Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr
2014-10-29Fix bug introduced by me (Zeno)Craig Robbins
2014-10-29Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel
2014-10-29Added names colours and refactored parseColorString()Craig Robbins
2014-10-29Refactor decoration-related codekwolekr
Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
2014-10-28Fix various indentation issuesPenguinDad
2014-10-28Fix #1733: An unhandled exception occurred: GetPeer: Peer not found ↵Craig Robbins
(possible timeout)
2014-10-28Add notice when only minimal is installedrubenwardy
2014-10-28Add NodeResolver documentationkwolekr
Set content to fallback on AddNode failure Consider node list requests with no results as failed
2014-10-28Prevent invalid memory access under failure conditionskwolekr
2014-10-27Change license of noise implementation to Simplified BSDkwolekr
2014-10-27Add support for eased 3d noisekwolekr
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-10-24Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl
2014-10-23Remove remenants of mob codePavel Puchkin
Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`.
2014-10-23Fix syntax error in Japanese translationRui
2014-10-22Fix broken plantlike drawtype.RealBadAngel
2014-10-22Add Indonesian Languagesrifqi
2014-10-22Translated using Weblate (Japanese)Rui
2014-10-22Search for subgames using $MINETEST_SUBGAME_PATH.David Thompson
2014-10-21Recalculate normals for cached meshes.RealBadAngel
Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
2014-10-20Fix some indentation in nodedef.cppKahrl
2014-10-20Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl
2014-10-19Custom collision boxes node property.RealBadAngel
2014-10-19Update the cURL the buildbot uses to 7.38.0sfan5
2014-10-19Various uninitialised variable fixesCraig Robbins
sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-18Move buttons upwards to accommodate for new configure keys button in theCraig Robbins
pause menu
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-09Make sure PRECISION_SECONDS corresponds to the integer 0Kahrl
2014-10-09Fix unit reported by TimeTaker (was always ms)Kahrl
2014-10-09Change topleft text when switching subgames, fixes #1728Kahrl
2014-10-08Fix use of unitialized variables in mouse button handlingCraig Robbins
2014-10-07Add in-game key change menuMushiden
2014-10-07Add a better error message when trying to teleport another player without ↵LeMagnesium
bring privileges
2014-10-07Fix object reference pushing functions when called from coroutinesShadowNinja
2014-10-05Add [colorize modifierBlockMen
2014-10-03Fix special tile backspace cullingkwolekr
2014-10-03Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel
2014-10-03Fix broken plantlike drawtype.RealBadAngel
2014-10-03Fix misc. style issueskwolekr
2014-10-03Clean up nodedef.cppkwolekr
2014-10-02Add better documentation for alternate drop definition to lua_api.txt.Diego Martínez
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-10-01Make players check inventory modification properlyShadowNinja
2014-10-01Only set player dirty flag if values changeShadowNinja
2014-10-01Simplify player modification checksShadowNinja