aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-05-04Fix documentation for HUD commands in protocolPilzAdam
2013-05-03Optional dependencies and properly handle mod name conflicts againKahrl
2013-05-03Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja
2013-05-03Predict wallmounted param2 during node placement prediction.Kahrl
Also clean up the_game a bit: move node placement prediction to a separate function.
2013-05-03Server: force block send of pointed_pos_under after predicted node placeKahrl
2013-05-02Use DIR_DELIM instead of / in file pathsPilzAdam
2013-05-02Show game name instead of game ID of selected gamePilzAdam
2013-05-02Switch menu to game selected in world creation dialogPerttu Ahola
2013-05-02Pre-select current game in world creation dialogPerttu Ahola
2013-05-02games/minimal: Add menu/background.png and menu/icon.pngPerttu Ahola
2013-05-02Filter worlds by selected gamePerttu Ahola
2013-05-02Get menu background image from selected gamePerttu Ahola
2013-05-01Fix minetest.featuresPilzAdam
2013-05-01Move sfan5 to core devsPilzAdam
2013-05-01Rename "no" (Norwegian) to "nb" (Norwegian Bokmål)Ilya Zhuravlev
2013-05-01Add Norwegian language.Ilya Zhuravlev
2013-05-01Add a Way of checking for specific Feature with Lua Adds ↵Sfan5
minetest.get_feature() and minetest.has_feature()
2013-04-28Fix itemdef drop on NULL texturekwolekr
2013-04-27Actually fix shader3 alpha this timekwolekr
2013-04-27Enhance caves for mgv7, add ravineskwolekr
2013-04-25Minor hud.cpp cleanupkwolekr
2013-04-25Ability to change the crosshair using texturesEsteban I. Ruiz Moreno
2013-04-25Generalize hud_builtin_enable into hud_set_flagskwolekr
2013-04-25Tune finite liquids, indev huge cavesproller
2013-04-25Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)Zeg9
2013-04-25Move player collisionbox to player classsapier
2013-04-25kahrl is backPilzAdam
2013-04-25Transform alpha channel as well in shaderkwolekr
2013-04-25Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola
2013-04-24Improve getFree*ActiveObjectId to reduce common case cpu usage drasticalysapier
2013-04-24Add new drawtype GLASSLIKE_FRAMEDRealBadAngel
2013-04-24Added support to disable built-in HUD elementsDiego Martínez
2013-04-23Fixes possible crash when using hud_change with "align" or "offset"Diego Martínez
2013-04-23Fix to: addUpdateMeshTaskWithEdgeRealBadAngel
Check in all 6 directions instead of just 3.
2013-04-23Add option to use texture alpha channelkwolekr
2013-04-23Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola
2013-04-23Grow dirt_with_snow instead of dirt_with_grass if snow is above itPilzAdam
2013-04-23Add minetest.get_player_ip()ShadowNinja
2013-04-23Add option to not prepend "Server -!- " to messages sent with ↵ShadowNinja
minetest.chat_send_player()
2013-04-23Added offset support for HUD itemsDiego Martínez
2013-04-23Added support for alignment in HUD itemsDiego Martínez
2013-04-22Translation to Portuguese of Brazil for Minetesteduardojsm
2013-04-21mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y ↵kwolekr
boundaries, remove growGrass()
2013-04-21Fix findSpawnPos()kwolekr
2013-04-21Fix hud_change stat argument retrievalkwolekr
2013-04-21Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to ↵kwolekr
Mapgen V7
2013-04-20Add direction parameter to statbars in HUD APIkwolekr
Fix health bar overlap when a larger texture is used
2013-04-18Fix Lua HUD documentationkwolekr
2013-04-18Add dutch translationLS-Steeef
2013-04-18Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr