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2011-11-29Use log_deregister_thread in EmergeThreadPerttu Ahola
2011-11-29Add log_remove_output and log_deregister_threadPerttu Ahola
2011-11-29Fix mod dependency sortPerttu Ahola
2011-11-29Add depends.txt for mods/give_initial_stuffPerttu Ahola
2011-11-29Warn about unsatisfied dependenciesPerttu Ahola
2011-11-29Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola
2011-11-29Fix a random commented-out piece of lighting code, altough it doesn't work ↵Perttu Ahola
any better
2011-11-29Optimize lighting by a tiny bitPerttu Ahola
2011-11-29Sort mods by dependencies defined by modpath/depends.txt in each mod (not ↵Perttu Ahola
mandatory)
2011-11-29Fix default value of visual in LuaEntityPropertiesPerttu Ahola
2011-11-29Allow server-side teleportingPerttu Ahola
2011-11-29Fix and tune player movement checks (make them very loose)Perttu Ahola
2011-11-29Add IDropAction and related stuffKahrl
2011-11-29Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola
2011-11-29Comment out print("on_generated: ...") in LuaPerttu Ahola
2011-11-29Fix liquid source backface culling (was not turned off)Perttu Ahola
2011-11-29Fix player getting thrown underground after connectingPerttu Ahola
2011-11-29Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola
current generator because of small generator chunk size (a single MapBlock))
2011-11-29Add on_generated hookPerttu Ahola
2011-11-29Improve player movement speed checkingPerttu Ahola
2011-11-29Player movement speed and node access distance checkingPerttu Ahola
2011-11-29If available, use local textures instead of those sent by serverPerttu Ahola
2011-11-29Fix TNT scriptPerttu Ahola
2011-11-29Make lighting update occur immediately after ClientActiveObject addition to ↵Perttu Ahola
make objects show up much more responsively
2011-11-29Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola
2011-11-29Optimize active block modifier stuff (was left horribly unoptimized after ↵Perttu Ahola
making content ids dynamic)
2011-11-29Re-implement give_initial_stuffPerttu Ahola
2011-11-29Exception handling in Lua setting getPerttu Ahola
2011-11-29Lua setting getterPerttu Ahola
2011-11-29remove get_nodedefPerttu Ahola
2011-11-29on_newplayer and on_respawnplayer callbacksPerttu Ahola
2011-11-29liquid_type -> liquidtypePerttu Ahola
2011-11-29Make node definitions available to LuaPerttu Ahola
2011-11-29Remove give_initial_stuffPerttu Ahola
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl
(except in test.cpp)
2011-11-29Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola
2011-11-29Fix random node definition stuffPerttu Ahola
2011-11-29Add builtin.luaPerttu Ahola
2011-11-29builtin.luaPerttu Ahola
2011-11-29Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola
2011-11-29Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola
2011-11-29Some node definitions in LuaPerttu Ahola
2011-11-29Duplicate last tile image automatically to all for lua node definitionsPerttu Ahola
2011-11-29Make map generator more responsivePerttu Ahola
2011-11-29Print out number of blocks in memory at unloadPerttu Ahola
2011-11-29Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never ↵Perttu Ahola
useful and is only caused by bugs.
2011-11-29Improve debug stack printing interfacePerttu Ahola
2011-11-29Make liquid_alternative_* to be stringsPerttu Ahola
2011-11-29Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola
creation from name
2011-11-29Store metadata as metadata name in node definitionPerttu Ahola