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Author
2011-11-29
Comment out debug output in ServerEnvironment::activateBlock
Perttu Ahola
2011-11-29
Handle ActiveBlockModifier intervals properly, down to 1s
Perttu Ahola
2011-11-29
Initial NodeMetaRef stuff
Perttu Ahola
2011-11-29
Lua interface for ActiveBlockModifier
Perttu Ahola
2011-11-29
Remove creation of builtin.lua defined minetest.registered_* tables in C
Perttu Ahola
2011-11-29
Comment fix in builtin.lua
Perttu Ahola
2011-11-29
For consistency, implement calling of on_chat_message callbacks in C
Perttu Ahola
2011-11-29
Implement callback registration in Lua instead of C
Perttu Ahola
2011-11-29
Replace old active block random node modifying things with actual ↵
Perttu Ahola
ActiveBlockModifiers
2011-11-29
Add chat message callback and send functions
Perttu Ahola
2011-11-29
Print errors from local log to chat
Perttu Ahola
2011-11-29
Add a third log output interface method
Perttu Ahola
2011-11-29
Use log_deregister_thread in EmergeThread
Perttu Ahola
2011-11-29
Add log_remove_output and log_deregister_thread
Perttu Ahola
2011-11-29
Fix mod dependency sort
Perttu Ahola
2011-11-29
Add depends.txt for mods/give_initial_stuff
Perttu Ahola
2011-11-29
Warn about unsatisfied dependencies
Perttu Ahola
2011-11-29
Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
Fix a random commented-out piece of lighting code, altough it doesn't work ↵
Perttu Ahola
any better
2011-11-29
Optimize lighting by a tiny bit
Perttu Ahola
2011-11-29
Sort mods by dependencies defined by modpath/depends.txt in each mod (not ↵
Perttu Ahola
mandatory)
2011-11-29
Fix default value of visual in LuaEntityProperties
Perttu Ahola
2011-11-29
Allow server-side teleporting
Perttu Ahola
2011-11-29
Fix and tune player movement checks (make them very loose)
Perttu Ahola
2011-11-29
Add IDropAction and related stuff
Kahrl
2011-11-29
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
Comment out print("on_generated: ...") in Lua
Perttu Ahola
2011-11-29
Fix liquid source backface culling (was not turned off)
Perttu Ahola
2011-11-29
Fix player getting thrown underground after connecting
Perttu Ahola
2011-11-29
Make map generator as much threaded as possible (not much benefit with ↵
Perttu Ahola
current generator because of small generator chunk size (a single MapBlock))
2011-11-29
Add on_generated hook
Perttu Ahola
2011-11-29
Improve player movement speed checking
Perttu Ahola
2011-11-29
Player movement speed and node access distance checking
Perttu Ahola
2011-11-29
If available, use local textures instead of those sent by server
Perttu Ahola
2011-11-29
Fix TNT script
Perttu Ahola
2011-11-29
Make lighting update occur immediately after ClientActiveObject addition to ↵
Perttu Ahola
make objects show up much more responsively
2011-11-29
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
Optimize active block modifier stuff (was left horribly unoptimized after ↵
Perttu Ahola
making content ids dynamic)
2011-11-29
Re-implement give_initial_stuff
Perttu Ahola
2011-11-29
Exception handling in Lua setting get
Perttu Ahola
2011-11-29
Lua setting getter
Perttu Ahola
2011-11-29
remove get_nodedef
Perttu Ahola
2011-11-29
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
liquid_type -> liquidtype
Perttu Ahola
2011-11-29
Make node definitions available to Lua
Perttu Ahola
2011-11-29
Remove give_initial_stuff
Perttu Ahola
2011-11-29
Add node definitions in Lua and do not use content_mapnode_init anymore ↵
Kahrl
(except in test.cpp)
2011-11-29
Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp
Perttu Ahola
2011-11-29
Fix random node definition stuff
Perttu Ahola
2011-11-29
Add builtin.lua
Perttu Ahola
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