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2020-04-26Remove unused lookup table from noise.cppsfan5
closes #9757
2020-04-26Fix mapgen settings in minetest.conf being ignored (#9737)sfan5
broken since e8a8185d24897ccf964327017effae81aa1c9d40
2020-04-26Fix UpdateBonePosition() breaking animations (#9577)theviper121
2020-04-25Add `animated_image` to clickthrough elements (#9724)v-rob
2020-04-25Fix DPI scaling on Windowssfan5
the manifest appears to be very sensitive to changes closes #9744
2020-04-25mapblock_mesh: Optimize a few things (#9713)sfan5
2020-04-25Ensure game is shutdown if server throws exception (#9742)Paul Ouellette
2020-04-25Simplify how parseElement splits element string (#9726)Pierre-Yves Rollo
2020-04-25Add server side translations capability (#9733)EvidenceB Kidscode
* Add server side translations capability
2020-04-23Add LevelDB auth database. (#9476)luk3yx
* Add leveldb auth database.
2020-04-23Camera: Fix shootline line offsets II (#9730)SmallJoker
2020-04-22Android: add OpenGL ES 2 support (#9715)Maksim
.. and bump gradle to 3.6.3
2020-04-22minetest.serialize: Reversible number serialization (#9722)HybridDog
* minetest.serialize: Reversible number to string conversion The %a format is not supported in Lua 5.1. This commit also adds two tests for number serialization.
2020-04-22Fix configuration caching in log_deprecated (#9697)HybridDog
* Fix configuration caching in log_deprecated The configured variable was never set to true. I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu.
2020-04-20Improve protocol-level receiving code (#9617)sfan5
2020-04-20Fix build badge since switching to github actionsLoïc Blot
2020-04-20Replace travis with github actions (#9641)Loïc Blot
* Move outside of travis to Github actions This will permit to have better integrated CI workflow than the previous travis one.
2020-04-19Fix alias handling of get_content_id (#9712)sfan5
fixes #9632
2020-04-19Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov
2020-04-18Shaders: Complete 478e753. OpenGL 4.3 compatiblitySmallJoker
2020-04-18script: Move SAO usability check so that it covers all functions (#9698)sfan5
see also 91eef646a59575bd9ae792e257bb6ad12fafc0b1
2020-04-18Formspec: allow lists to change size and existence while the formspec is ↵DS
open (#9700) Fixes #9640.
2020-04-18Apply a scrollbar's default value to scroll containers (#9699)DS
Fixes #9691.
2020-04-18serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)HybridDog
2020-04-17Android: fix handling non-latin characters on older Android devices (#9309)Maksim
2020-04-17Document which noise APIs add world seed to noiseparams seed (#9693)Paramat
2020-04-17Rename "subgame" to "game" in 2 error messages (#9680)Wuzzy
2020-04-16Add an option to disable unittest build, & disable them on Docker build (#9677)Loïc Blot
2020-04-16Drop -Wabi useless flag (#9676)Loïc Blot
2020-04-16Android: fix formspec input for AArch64 devices (#9685)Maksim
2020-04-16Camera: Fix shooting line offsets (#9681)SmallJoker
Removes duplicated offset calculations from Game and use whatever the Camera class returns. This keeps the eye position nicely in sync, and gets rid of duplicated code.
2020-04-16Swap out -ffast-math for a safe subset of optimization flags (#9682)sfan5
It caused more trouble than its worth. fixes #3943, fixes #5330
2020-04-16Optimize get_objects_inside_radius calls (#9671)Loïc Blot
* Optimize getObjectsInsideRadius calls our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba. This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results
2020-04-15Android: add Android Studio support, completely redone java part (#9066)Maksim
2020-04-15Fix parsing JSON with large integers (#9674)sfan5
2020-04-15Verify database connection on interval (#9665)Loïc Blot
2020-04-14Add all src folders to doxygen (#9603)DS
2020-04-14Update wireshark dissector (#9621)sfan5
2020-04-14scriptapi: Some small optimizations to value pushing (#9669)sfan5
2020-04-14PostgreSQL: Fix listAllLoadableBlocks returning the same blockSmallJoker
Suggested change from https://github.com/minetest/minetest/issues/9670#issuecomment-613563738
2020-04-14Refactor texture overrides and add new features (#9600)Hugues Ross
* Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-13Remove sound menu and show proper msgs if sound is off (#9069)Wuzzy
2020-04-13Add default stack size setting (#8873)SmallJoker
New setting "default_stack_max" to alter the default stack sizes of all items when desired. Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2020-04-13Add scroll_container formspec element (redo) (#9101)DS
New formspec elements: - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]` - `scroll_container_end[]` Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-12GUIFormSpecMenu: Add basic element highlighing debug feature (#9423)SmallJoker
Activated using F5
2020-04-12Dockerfile: use alpine to reduce size (#9226)ㄗㄠˋ ㄑㄧˊ
* Dockerfile: use alpine to reduce size * Fix the UID & GID + alpine version + rights * Reduce the junk when we copy, only copy needed files * Build in the right cmake place & permit customize mtg version * Latest build fixes Co-authored-by: Loïc Blot <nerzhul@users.noreply.github.com>
2020-04-12Update README copyright to current year (#9566)Testman
2020-04-12Play 'player_jump' when player jumps (#9373)Wuzzy
2020-04-12Fix delayed error message in start game tabrubenwardy
2020-04-11Improve waypoints and add image variant (#9480)Lars Müller