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2020-03-16Fix entity lighting (#9514)Danila Shutov
fixes #9482
2020-03-16Transform texture UVs with provided tex. matrix (#9515)Danila Shutov
fixes #9481
2020-03-16Fix mouse events sent to wrong GUI elements when draggingsfan5
2020-03-16Formspecs: Add starting frame to `animated_image` (#9411)v-rob
2020-03-14Fix some chatcommands not returning a value (#9503)Wuzzy
2020-03-12Update clang-tidy configuration and scriptssfan5
2020-03-12buildbot: Update to newer MinGW gcc 9.2sfan5
2020-03-12Update travis build infrastructuresfan5
Ubuntu 14.04 -> 18.04 clang-format, clang-tidy 7 -> 8 clang 3.6 -> 3.9 clang 7 -> 9
2020-03-11guiHyperText: Fix blinky cursor on link hover (#9392)SmallJoker
Change legacy size/position calculations to 'textarea'
2020-03-11minetest.get_content_id: error if the node does not exist (#9458)HybridDog
If a mod creator makes a typing mistake, this function now causes an error instead of returning the id of "ignore".
2020-03-10Fix memory leak in GUIHyperText (#9489)DS
2020-03-10minetest,get_connected_players: Return empty table at load time (#9493)sfan5
2020-03-10GUIFormSpecMenu: Remove field_close_on_enter warning (#9501)SmallJoker
2020-03-10Remove unnecessary checks before delete (#9500)Nicolas Abril
Co-authored-by: Nicolas Abril <nicolasabril@alunos.utfpr.edu.br>
2020-03-08Fix 2 log messages when player joined to game (#9477)Maksim
2020-03-08Improve arm physics (#9485)Jean-Patrick Guerrero
2020-03-08Fix star visilibity and documentation (since 946c03c6)Jordan Snelling
Fix memory leak (unused allocation) Fix star rendering Rename sky color struct Fix stars on android Remove extraneous .data() from android star draw
2020-03-08Workaround for get_player_informationSmallJoker
'-1' as value is handled as an error. If there are no RTT updates upon fast connect, set_player_information returned nil.
2020-03-07GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw ↵Jean-Patrick Guerrero
conversion (#9437) Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
2020-03-06Cleanup global namespace pollution in builtin (#9451)Wuzzy
2020-03-05Fix memory leak in protocol 38 set_skysfan5
2020-03-05Fix linking failures when compiled with Clang 9sfan5
2020-03-05Fixes around ServerActiveObject on_punch handlingsfan5
2020-03-05Fix potential security issue(s), documentation on minetest.deserialize() (#9369)sfan5
Also adds an unittest
2020-03-05Fix code style to make clang-format happysfan5
2020-03-05set_sky improvements, set_sun, set_moon and set_starsJordach
2020-03-05Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ↵Wuzzy
nodes (#9339) * Fix pathfinder fail when startpos is over air * Note down pathfinder restrictions * Implement real A* search * Pathfinder: Implement buildPath non-recursively * Update find_path documentation * Pathfinder: Check if jump path is unobstructed * Pathfinder: Fix drop check first checking upwards * Pathfinder: Return nil if source or dest are solid * Pathfinder: Use priority queue for open list
2020-03-03Fix core.get_player_by_name() returning unusable ObjectRefsfan5
Followup to the previous commit.
2020-03-03Fix core.get_connected_players() returning unusable ObjectRefssfan5
This bug is only exposed by 91eef646a59575bd9ae792e257bb6ad12fafc0b1 independent of the move of get_connected_players from Lua to C++. Previously, there would be a small time window where the SAO had its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was still linked to the SAO, resulting in an ObjectRef that crashed on certain function calls (#9387).
2020-03-01Add multiple element selection to `style` and `style_type` (#9380)v-rob
2020-02-26GUIInventoryList: fix dropping items when clicking outside of formspec ↵DS
window (#9422)
2020-02-26Allow texture modifiers in hotbar textures. (#9271)Warr1024
2020-02-26Fix incorrect spelling in lua_api.txt (#9431)Gao Tiesuan
2020-02-25Fix potential problem with core.get_connected_players()sfan5
2020-02-23Documementation: Add advice on lifetime of ObjectRefssfan5
2020-02-23Documentation: More precise description of ObjectRef:remove()sfan5
2020-02-23Profiler: Fix wrong function name for entitiessfan5
2020-02-23Move core.get_connected_players() implementation to C++sfan5
Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23Refactor Script API's log_deprecatedsfan5
2020-02-23Script API: Document ObjectRef handling in a commentsfan5
2020-02-22Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415)Paramat
2020-02-22Falling nodes: Add support for facedir, colorfacedir, wallmounted, ↵Wuzzy
colorwallmounted, color, airlike, signlike, torchlike and glow (#9205)
2020-02-17Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker
The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags. * Fix set_mapgen_setting
2020-02-16Basic model shading (#9374)Danila Shutov
2020-02-16Shaders: Fix OpenGL < 4.3 compatibilitySmallJoker
2020-02-16Builtin: Fix error by digging unknown nodesSmallJoker
2020-02-15Add animated_image[] formspec element (#9258)Hugues Ross
2020-02-14Key settings: Clear with escape (#8282)SmallJoker
Key ESCAPE -> Cancel change Key DELETE -> Remove entry
2020-02-14Update embedded mini-gmp to version 6.2.0 (#9396)Maksim
2020-02-13Add missing paramtype2 documentation (#9397)Wuzzy