Age | Commit message (Collapse) | Author |
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* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
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Build Tools, NDK, and Gradle are also updated.
Repositories is changed from jcenter() to mavenCentral().
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* Remove redundant checks when attaching SM texture to entities.
Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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Co-authored-by: sfan5 <sfan5@live.de>
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