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2020-12-28Display Minetest header when menu_last_game value isn't available anymore ↵Zughy
(#10751)
2020-12-24Fix minetest.is_nanLars Mueller
2020-12-24Fix some minor code issues all over the placesfan5
2020-12-23Minor profiler fixes.Lars
2020-12-23Fix unsafe cast in l_objectrubenwardy
2020-12-23CI: fix buildsfan5
2020-12-23Add dependency resolution to ContentDB (#9997)rubenwardy
2020-12-22Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy
2020-12-22Fix GLES shader support after #9247 (#10727)Vitaliy
2020-12-19Fix some more joystick issues (#10624)Markus
2020-12-19MainMenu: Add clear button and icon for search input (#10363)Andrey
2020-12-19Cleanup shader generation code (#10663)Vitaliy
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19Add open user data button to main menu (#10579)rubenwardy
2020-12-18DevTest: Add food item to test food replacement (#10642)Wuzzy
2020-12-18Make installer create its own Minetest folder (#10445)LoneWolfHT
This changes the installer to create its own Minetest folder instead of having the user create it themselves. This prevents spewing the contents of Minetest everywhere when users change the install directory and expect the installer to create a folder to put it in
2020-12-18Documentation for highest formspec_version[] and changelog (#10592)DS
2020-12-15Allow configuring block disk and net compression. Change default disk level.Lars
2020-12-15Formspec: Allow to specify frame loop for model[] (#10679)Thomas--S
Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-15lua_api.txt: Add mod_orgin to node def (#10697)wsor4035
2020-12-14Semi-transparent background for nametags (#10152)Zughy
2020-12-14Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"SmallJoker
The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where KeyInput.Shift released keys do not trigger OnEvent() MacOS users should build using a recent Irrlicht 1.8 development version. See also: https://sourceforge.net/p/irrlicht/patches/321/
2020-12-12GUIFormSpecMenu: Shift+Click listring workaround for MacOSSmallJoker
event.MouseInput.Shift is not implemented for MacOS
2020-12-10Various documentation fixes (#10692)SmallJoker
set_sky: New feature, keep note about the old syntax get_us_time: Document overflow localplayer: Document "nil" behaviour before initialization collision_box: Safe limit of "1.45"
2020-12-05Implement mapblock camera offset correctly (#10702)hecks
Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <>
2020-12-04Revert "Increase limit for simultaneous blocks sent per client and the ↵sfan5
meshgen cache." This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
2020-12-04Cross-reference the node level manipulation functions (#10633)Oblomov
This can help developers find the correct functions to access and manipulate the fluid level.
2020-12-04Fix MSAA stripes (#9247)HybridDog
This only works when shaders are enabled. The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA. If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
2020-12-04Fix certain connected nodeboxes crashing when fallingsfan5
fixes #10695
2020-11-29Input: Fix on_rightclick called when placing into airSmallJoker
2020-11-26Avoid generating the same chunk more than once with multiple emerge threads.Lars
2020-11-26Change typedef to normal definitions in GUI codesfan5
2020-11-26Return star color calculation to what it previously wassfan5
2020-11-26Fix stylenumzero
2020-11-26Provide fallback star color for GLES 2 with MT shaders disablednumzero
2020-11-26Sky: support GLES2numzero
IrrLicht built-in shader is broken, have to write my own
2020-11-26Allow missing shadersnumzero
2020-11-26Replace TriangleFan as poorly supportednumzero
2020-11-26Reuse seed when updating starsnumzero
The only currently relevant parameter is scale which can now be changed without resetting stars position
2020-11-26Store stars in a single static mesh buffernumzero
2020-11-26Don't evaluate things many timesnumzero
2020-11-26Batch cloud drawingnumzero
2020-11-26Avoid marking map blocks dirty upon deserialization.Lars
2020-11-25Fix camera panning glitches (partially revert 10489.)Lars
2020-11-23Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo
2020-11-22Fix Visual Studio build in ActionsMoNTE48
2020-11-20Move Mapgen V7 river generation into the main generation loop (#10639)Paramat
All terrain generation now occurs in one loop, instead of rivers being carved afterwards in a separate loop. Fixes the removal of nodes added by mods in 'register on generated'. Avoids other problems and reduces the chance of future bugs. Mapchunk generation time is reduced. Also fixes a code mistake which resulted in river channel generation being disabled at floatland altitudes even when floatlands were disabled.
2020-11-16Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars
2020-11-15Auto build client appimage (#10561)Lejo
* Replace ubuntu:14.04 with ubuntu 18:04 * Auto build client appimage Co-authored-by: sfan5 <sfan5@live.de>
2020-11-15Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy
2020-11-12serverpackethandler: Minor log message fixessfan5
closes #10434