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2016-04-08Mapgen: Optimise cave noises and tunnel excavationparamat
Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps Move some old unused code in mgv7 to end of file
2016-04-07Re-add and disable blit_with_interpolate_overlaykwolekr
2016-04-07Clearer explanation of [colorize with alphaSamuel Sieb
2016-04-06Fix #3955 (player dying on login).Nathanaël Courant
It was caused by player not moving because fall was prevented, but their velocity still increasing, causing fatal fall damage when world was finally loaded. This commit fixes it by setting player velocity to zero when the world around them is not loaded.
2016-04-06Fix compiler warnings from "Add an option to colorize to respect the ↵Samuel Sieb
destination alpha" Fix warnings added by commit 01ae43c48009f816f4649fae2f7f6997452aa6cf Fixes #3952
2016-04-03Add an option to colorize to respect the destination alphaSamuel Sieb
Also, rework the colorizing code to be more efficient.
2016-04-03Dungeongen: Update disabled torch placement codekinokoio
2016-04-02Fix nametag hidingest31
Commit c3b279750ece0b5144bf8e973d55108347462223 "Move object nametags to camera" has added a regression to still display a shadow if their alpha got set to 0.
2016-03-31Mainmenu: Move description.txt textbox downRui914
Additionally, fix misc. code style issues
2016-03-30Remove expensive copy of ContentFeaturesgregorycu
2016-03-30ParticleManager::handleParticleEvent: use switchLoic Blot
Use a proper switch with breaks.
2016-03-30mg_schematic: fix leak in lua API, and small cleanupest31
* Fix leak like behaviour if you load multiple schematics in a loop. * Cleanup check in for, fixing theoretical out of bounds read if Schematic::deserializeFromMts reduced the number of elements in m_nodenames. A != check may need an overflow of the counter before it hits, if origsize is larger than m_nodenames.size(). * Fix function name passed to errorstream: it was wrong. Also use __FUNCTION__ instead of manually using the method name at other places in the function. * Don't shadow the name member in the loop.
2016-03-30Mapgen: Don't spread light of nodes outside the desired areakwolekr
This fixes #3935, a regression from 0338c2e. An 'optimization' was performed where an index for the VoxelManip being operated on was mistakenly used for bounds checking within the incorrect VoxelArea, namely, the area wherein light should be spread.
2016-03-30Nodes shader: Decrease amplitude of waving leaves and plantsparamat
Fix initialisation of variable 'disp' Fix a few minor code style issues Add independent X motion combining 2 prime frequencies
2016-03-30Mgv7: Decrease cliff steepnessparamat
2016-03-29stop falling.lua errortenplus1
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string! 2016-03-27 15:47:01: ERROR[Main]: stack traceback: 2016-03-27 15:47:01: ERROR[Main]: [C]: in function 'add_node' 2016-03-27 15:47:01: ERROR[Main]: /usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
2016-03-29Mapgen: Spread both night and day light banks in spreadLightkwolekr
2016-03-29Fix small formatting issue in SRP debug outputsfan5
Writing an u8 to verbosestream writes a char, not it's numeric value.
2016-03-27Revert "Translated using Weblate (German)"est31
This reverts commit 25da0594eb09bb0e72816aaf8280573a668af00c.
2016-03-25Add CONTRIBUTING.mdCraig Davison
2016-03-25Replace CRLF with LF in shader filesest31
2016-03-25Falling: Set acceleration on step againRui
Commit 65c09a96f41705bb8e75fc5ff4276342be91ed11 "Set acceleration only once in falling node" has made the acceleration being set only once. But this has introduced a regression. Fix #3884.
2016-03-25Update menu header imageJean-Patrick Guerrero
2016-03-25Translated using Weblate (Portuguese)Fernando Reis
Currently translated at 34.5% (299 of 865 strings) This is a merger of 2 commits.
2016-03-25Translated using Weblate (Polish)red-001
Currently translated at 33.7% (292 of 865 strings) This is a merger of 2 commits.
2016-03-25Translated using Weblate (French)Jean-Patrick G
Currently translated at 93.0% (805 of 865 strings) This is a merger of 2 commits.
2016-03-25Translated using Weblate (Portuguese (Brazil))Ian giestas pauli
Currently translated at 70.6% (611 of 865 strings) This is a merger of 2 commits.
2016-03-25Translated using Weblate (French)Jean-Baptiste
Currently translated at 92.4% (800 of 865 strings) This is a merger of 3 commits.
2016-03-25Translated using Weblate (Chinese (China))akiyama akira
Currently translated at 34.4% (298 of 865 strings) This is a merger of 6 commits.
2016-03-25Translated using Weblate (French)Thibault Noel
Currently translated at 89.1% (771 of 865 strings) This is a merger of 2 commits.
2016-03-25Translated using Weblate (Catalan)Joan Ciprià Moreno Teodoro
Currently translated at 36.6% (317 of 865 strings) This is a merger of 2 commits.
2016-03-25Translated using Weblate (Japanese)Rui
Currently translated at 51.2% (443 of 865 strings) This is a merger of 2 commits.
2016-03-25Translated using Weblate (Spanish)Lucas Montenegro
Currently translated at 46.1% (399 of 865 strings) This is a merger of 3 commits.
2016-03-25Translated using Weblate (Romanian)Lordmusic Player
Currently translated at 23.2% (201 of 865 strings) This is a merger of 2 commits.
2016-03-25Translated using Weblate (Italian)Elia Zammuto
Currently translated at 47.9% (415 of 865 strings)
2016-03-25Translated using Weblate (Indonesian)Muhammad Rifqi Priyo Susanto
Currently translated at 47.9% (415 of 865 strings)
2016-03-25Translated using Weblate (Chinese (Taiwan))Jeff Huang
Currently translated at 100.0% (865 of 865 strings) This is a merger of 2 commits.
2016-03-25Translated using Weblate (Hungarian)Kisbenedek Márton
Currently translated at 74.9% (648 of 865 strings) This is a merger of 3 commits.
2016-03-25Translated using Weblate (Czech)Jakub Vaněk
Currently translated at 54.1% (468 of 865 strings)
2016-03-25Translated using Weblate (Spanish)ShadowNinja
Currently translated at 45.3% (392 of 865 strings)
2016-03-25Translated using Weblate (German)Wuzzy
Currently translated at 100.0% (865 of 865 strings) This is a merger of 3 commits.
2016-03-24Credits: Make that easy to add/removeRui
2016-03-24Make `options` local here.Auke Kok
Undoubtably this may cause problems later if unchecked. ``` 2016-03-22 21:57:52: WARNING[Server]: Assignment to undeclared global "options" inside a function at .../sofar/git/minetest/bin/../builtin/game/chatcommands.lua:862. ```
2016-03-21Fix connected nodes' selection boxes.Auke Kok
This allows the player to more easily target and punch connected nodeboxes, especially if they have a fixed nodebox that is very small, like technic cabling, or xpanes. Tried it on fences and my xpane conversion, and happy with the result.
2016-03-21Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat
A bool for 'in or under tunnel' was missing 1-node-deep stone ledges were being replaced with biome surface material
2016-03-19Clean up StrfndShadowNinja
Changes: * Fix indentation. * Pass strings by const reference. * Merge Strfnd and WStrfnd into one class instead of copying them. * Remove trailing spaces. * Fix variable names. * Move to util. * Other miscellaneous style fixes.
2016-03-19Tweak travis scriptShadowNinja
Exit if cd fails and don't insert '\' in string.
2016-03-19Builtin/game/falling: Re-add comma removed by recent commitparamat
2016-03-19Set acceleration only once in falling nodeRui914
2016-03-19Mgv7: Limit pseudorandom caves to surface mapchunk or belowparamat
To avoid bright caves at mapchunk borders when generating mapchunks upwards