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2018-02-10Node definition manager refactor (#7016)Dániel Juhász
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
2018-02-10Position entity nametags relative to selection-box (#7031)stujones11
2018-02-09Fix 'Change Keys' menu crash caused by 501f936SmallJoker
2018-02-08Allow dumping userdata (#7012)you
2018-02-08Switch F3 to use 'enable_fog' settingThomasMonroe314
2018-02-08Include alpha channel reference in MaterialTypeParamstujones11
2018-02-08Move `setlocale` from Lua to C++.red-001
2018-02-08Add main_menu_style settingPorygonZRocks
2018-02-05Add minetest.is_player (#7013)you
* Add minetest.is_player * First use for is_player
2018-02-05Lua_api.txt: Document 'wielditem' visual in object propertiesparamat
2018-02-05Item entity: Prevent motion in ignore nodesparamat
2018-02-04Add kill chat command (#6992)Wuzzy
Replace minetest.* with core.* in 1 file
2018-02-04Make hud_get return aligment, offset and size. (#7006)lisacvuk
* Make hud_get return aligment and offset. * Return size aswell.
2018-02-04Remove unused light updating codeDániel Juhász
Also remove the unit test that tests the removed algorithms.
2018-02-02Refine movement anticheat again (#7004)sfan5
* Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero
2018-01-30Fix liquid bottoms not being renderednumber Zero
2018-01-30Add Android drivers to the video_driver drop-down menuWayward One
Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
2018-01-30Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot
* Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
2018-01-29Make chat command + privilege help slightly more accurate (#6964)Wuzzy
* Make chat command help slightly more accurate * Slightly more accurate privilege help * Simplify command/priv help * More command/priv help tweaks
2018-01-28Apply physics overrides correctly during anticheat calculations (#6970)sfan5
2018-01-26[CSM] HUD Fix not updating server HUDs caused by 4f688d5SmallJoker
2018-01-26Fix issues with earlier CSM HUD commit (#6940)red-001
The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
2018-01-25Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955)Tre
2018-01-23Disable fall damage when "immortal" group set (#6946)lisacvuk
2018-01-23Add missing languages from menu (#6953)Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
The following languages exist in Minetest PO folder were missing from the selection menu: - dv (Dhivehi) - ms (Malay) - sl (Slovenian) - sv (Swedish) - sw (Swahili)
2018-01-23Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat
A useful function that applies 'core.is_protected()' to a 3D lattice of points evenly spaced throughout a defined volume, with a parameter for the maximum spacing of points.
2018-01-23CSM: Remove screenshot APIred-001
Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c (* [CSM] add screenshot api lua)
2018-01-22[CSM] Don't Load the package library (#6944)red-001
Already removed by a latter step in CSM init so this just saves on pointless work.
2018-01-21Change include from "cmake_config.h" to "config.h"Wayward One
Fixes #6894
2018-01-21[CSM] Remove `on_connect` callback (#6941)red-001
Fixes #6939
2018-01-20[CSM] Add functions to create particles and particlespawners. (#6072)red-001
2018-01-20Add minetest issue template (#6936)Loïc Blot
* Add minetest issue template This permits end user to have a basic template permitting to do issue triage and for users to know what we expect.
2018-01-20Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
2018-01-20Game refactor [3/X]: Move keycache to inputhandlerLoic Blot
2018-01-20Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ↵Loic Blot
create_formspec_menu) * Move profilergraph to dedicated files * Move nodePlacementPrediction to Game class * Rename create_formspec_menu to GUIFormSpecMenu::create
2018-01-20Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ↵Loic Blot
standard input Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct. This permits to remove many getters in game which should be owned by RealInputHandler
2018-01-20[CSM] Add basic HUD manipulation. (#6067)red-001
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
2018-01-16Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat
'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt.
2018-01-16Load a texturepack from the 'textures' subfolder of a gamered-001
2018-01-15Lua_api.txt: Various improvementsparamat
Improve documentation for formspec 'position' and 'anchor' elements. Add missing documentation of 'animation' and 'glow' for particle spawners.
2018-01-15Mapgen folder: Update and improve copyright information of filesparamat
2018-01-13Lua_api.txt: Improve bullet point indentation consistencyezhh
2018-01-13Registration confirmation dialog: Fix grammarMuhammad Rifqi Priyo Susanto
Fixes commit 792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.
2018-01-13Lua_api.txt: Add chat command params infoezhh
2018-01-13Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto
* Attempt to add registration confirmation Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist. Also tell player about the server and chosen username. Local game has localhost as IP address of the server. Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background. aborted -> connection_aborted * Rewrite information message text Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
2018-01-12Revert "Add an active object step time budget #6721"Lars Hofhansl
This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a. See #6907
2018-01-12Add a build step to test non freetype builds (#6908)Loïc Blot
* Add a build step to test non freetype builds
2018-01-12Forget to fix non freetype build in StaticTextLoic Blot
2018-01-12Lua_api.txt: Fix, improve and add to Object Properties documentationparamat
Correct 'automatic rotate' to be a number instead of a bool.
2018-01-12Lua_api.txt: Improve and complete ABM documentationparamat
Document 'active object count (wider)'.