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2017-12-01Make core.auth_table private and structure builtin/auth.luasfan5
If you give modders the ability to do something, they will...
2017-12-01Lua_api.txt: Remove MT version, fix spelling and clean upezhh
Removes references to MT version in intro section. Update bump_version.sh to no longer manage version information.
2017-12-01CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker
'automatic_face_movement_max_rotation_per_sec'. Rotate towards the smaller angle.
2017-11-29Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl
2017-11-29Fix spelling mistakes in client_lua_api.txtBluebird
2017-11-28Client lua api documentation: .md -> .txtparamat
For consistency, and for much improved access on Github. On Github: .md disables being able to link to a line, needed daily when quickly referring people to particular lines. Search returns results in .md files, but you cannot then click the line number to go to that line in the document, making searching difficult. Line numbers are not displayed for .md documents.
2017-11-28Fix lua_api.txt indentation issuesezhh
2017-11-28Fix documentation formatting for on_death callbackEzhh
2017-11-27F5 Debug info: More compact, return to 2 linesparamat
All data fits on width 960, most useful data still visible on width 800.
2017-11-27Hint at problematic code when logging deprecated callssfan5
2017-11-27Light curve: Add and tune mid boost gaussianparamat
Create a closer match to the light curve of 0.4.16 stable. Results in darker shadows while maintaining the 'brightness' and light spread.
2017-11-25Improve documentation for player:set_attribute()Ezhh
2017-11-24Fix misspellingsgituser2194
"diffferent" to "different" "occuring" to "occurring" "determin" to "determine" "ommited" to "omitted" "authetification" to "authentication" "conponent" to "component" "ommitted" to "omitted" "celcius" to "Celsius" "succesful" to "successful" Misspellings found using GNU Spell version 1.0
2017-11-24Inventory: Restrict access from too far awaySmallJoker
2017-11-24Clearobjects: Send progress messages to terminal using actionstreamparamat
Change default mode to 'quick' as 'full' can lock up a server for a long time.
2017-11-21core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker
2017-11-19Stratum ore: Add option for a constant thickness stratumparamat
Add a 'stratum thickness' integer parameter, as an alternative to providing a 2nd noise parameter for thickness variation.
2017-11-19Mainmenu: Improve button alignmentezhh
2017-11-19README.md: Add table of Linux dependenciesReedych
2017-11-18Fix mousewheel behaviour in textarea (#6641)shivajiva101
Allowing scrolling with the mousewheel when the vertical scrollbar is hidden, unnecessarily exposes oversized containers and newlines at the end of the text. For example try scrolling over the textareas in the pause menu. This PR addresses the issue by requiring the scrollbar to be visible before allowing the scrolling with the mousewheel.
2017-11-18Fix dark liquids (#6621)Vitaliy
* Update light storage format
2017-11-17Ore API documentation: Update and improveparamat
2017-11-17Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat
No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
2017-11-17Load files from subfolders in texturepacksnumber Zero
Updated and rebased version of a PR by red-001
2017-11-15Allow zoom to actually show more data.Lars Hofhansl
This allows the client to retrieve blocks at a greater distance from the server, thus allowing for a real zoom.
2017-11-14Fix item and wield meshes (#6596)Vitaliy
2017-11-14Mainmenu: Make capitalisation consistent in mainmenu and advanced settingsezhh
2017-11-14PlayerSAO damage: Update to cope with variable player heightsparamat
Nearby codestyle cleanup.
2017-11-14Sounds: Add falling node soundsAuke Kok
Falling nodes should make a sound. This can only be done here, so for simplicity we just call the sound_play() here with the node place sound. We ignore any gain value in the sound spec since a falling node should be loud, so the 1.0 default gain makes sense here.
2017-11-13Improve Settings tab button alignmentsezhh
2017-11-13Lua_api.txt: Add documentation of required mapgen aliasesparamat
2017-11-12Remove incorrect entry from settingtypesEzhh
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around
2017-11-08Make use of safe file writing in auth handler (fixes #6576)sfan5
2017-11-08Add minetest.safe_write_file() to script APIsfan5
2017-11-08Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto
We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2017-11-06Lua_api.txt: Add documentation for 'eye_height' player object propertyparamat
2017-11-06Item entities: Enable item collision detection for sudden movementDTA7
2017-11-06LINT: Add files to whitelist, fix detected indent errorsparamat
2017-11-06Player eye height: Make this a settable player object propertyparamat
2017-11-05Fix Settings tab formspec alignment (#6585)Ezhh
2017-11-04Do not scale texture unless necessary.Lars Hofhansl
This avoids scaling textures to 'texture_min_size' unless it is actually required (because either auto-scaling or bi/trilinear filtering is enabled)
2017-11-04httpfetch: Enable gzip supportsfan5
2017-10-31Rewrite rendering engine (#6253)Vitaliy
* Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods
2017-10-30Add sha1 to lua utils. (#6563)Rob Blanckaert
2017-10-30Initial Haiku support (#6568)miqlas
* Iitial Haiku support
2017-10-29Fix day_night_ratio_do_override not being initialised server-siderubenwardy
Causes get_day_night_ratio() to return unpredictable results.
2017-10-29CSM: Add a way to get current locale from CSMlisacvuk
2017-10-29Biome API: Add decoration flags for underground decorationsparamat
Add "all_floors" and "all_ceilings" flags for simple and schematic decorations. Decorations are placed on all floor and/or ceiling surfaces. Decorations are placed before dungeon generation so placement in dungeons is not possible. Add 'getSurfaces()' function to mapgen.cpp that returns 2 arrays of y coordinates for all floor and ceiling surfaces in a specified node column. Move 'getHeight()' checks into DecoSimple and DecoSchematic. Delete 'getHeight()' functions.
2017-10-29Allow overriding tool capabilities through itemstack metadataraymoo
This makes it possible to modify the tool capabilities of individual itemstacks by calling a method on itemstack metadata references.