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2012-12-30Fixed compile issues on windowsdannydark
With latest upstream L-Systems treegen.
2012-12-30L-System treegenRealBadAngel
2012-12-27Use aux1 to move fast when flyingPilzAdam
2012-12-27Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno
2012-12-26Fix 'longjmp causes uninitialized stack frame' in cURLPilzAdam
2012-12-23Initialize all member variables of LuaEntitySAOPerttu Ahola
2012-12-23Fixed two typos in wireshark lua file.DannyDark
2012-12-23Fix keycodes (#325)Ilya Zhuravlev
2012-12-21Prefer shared cURL library instead of the static one.Ilya Zhuravlev
2012-12-20Fixed u64 ambiguous symbol errorDannyDark
Fixed the compiler not being able to determine which symbol it should use when compiling Minetest as 64bit with Irrlicht 1.8+
2012-12-18Tweak CMake files for cURLsfan5
2012-12-17Add ability to change the itemstack in placenode callbacksPilzAdam
2012-12-17Fix falling damage when not flyingPilzAdam
2012-12-17Make m_media_fetch_threads to contain MediaFetchThread* instead of ↵Ilya Zhuravlev
MediaFetchThread
2012-12-17Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)Ilya Zhuravlev
2012-12-16Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev
2012-12-15Fix item entity's collision with nodeboxesjordan4ibanez
2012-12-11Dont sneak while flyingPilzAdam
2012-12-11Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam
2012-12-07Update READMEIlya Zhuravlev
2012-12-06Bump version to 0.4.40.4.4Perttu Ahola
2012-12-06Update GUI textsPerttu Ahola
2012-12-06draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser
2012-12-06fix screen flickering black when rendering to textureJürgen Doser
2012-12-06Set proper field background colors in Irrlicht 1.8Perttu Ahola
2012-12-06Raise default maximum render distance to 240Perttu Ahola
2012-12-06Fix automagic render distance tunerPerttu Ahola
2012-12-03Add #include guards to base64.hMatthew I
2012-12-02Try to add a bit of topside brightness when not using shadersPerttu Ahola
2012-12-02Tweak shader randomly a bitPerttu Ahola
2012-12-02Default to preload_item_visuals=truePerttu Ahola
2012-12-02Don't send player position from client to server if the player hasn't movedMirceaKitsune
2012-12-02Fix minetest.get_node_drops(). It should always return list of item names, ↵Ilya Zhuravlev
not ItemStack(s).
2012-12-02Smooth day-night transitionsPerttu Ahola
2012-12-02Const-correct util/serialize.hPerttu Ahola
2012-12-02Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola
shaders are used
2012-12-02Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola
2012-12-02Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵Perttu Ahola
like water
2012-12-02Install shaders properlyPerttu Ahola
2012-12-02Remove accidental vim swap filePerttu Ahola
2012-12-02Add enable_shaders to minetest.conf.examplePerttu Ahola
2012-12-02Add checkboxes for shaders and on-demand item visual generationobneq
2012-12-02Implement a global shader parameter passing system and useful shadersPerttu Ahola
2012-12-02ShaderSource and silly example shadersKahrl
2012-12-02Add setting preload_item_visualsPerttu Ahola
2012-12-02On-demand item meshes and texturesPerttu Ahola
2012-12-02Modify some client log message levelsPerttu Ahola
2012-12-01New elements in formspec, item_image and item_image_button.RealBadAngel
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01Only check attachment for nodes with group attached_nodePilzAdam
2012-12-01Add the group attached_nodePilzAdam
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.