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2012-11-03Merge pull request #274 from PilzAdam/fallingPilzAdam
Fix a bug in falling code where entities get stuck
2012-11-03Merge pull request #243 from xyzz/liquid_renewablePilzAdam
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03Merge pull request #273 from PilzAdam/airPilzAdam
Make air and ignore drop nothing
2012-11-03Make air and ignore drop nothingPilzAdam
2012-11-03Fix a bug in falling code where entities get stuckPilzAdam
2012-11-02Don't leak textures all over the placeKahrl
2012-11-02Fix flowing liquid animation direction calculationPerttu Ahola
2012-11-02Merge pull request #272 from PilzAdam/powPilzAdam
Replace pow() with multiplikation to improve speed
2012-11-02Replace pow() with multiplikation to improve speedPilzAdam
2012-11-01Merge pull request #270 from PilzAdam/masterPilzAdam
Move falling to builtin
2012-11-01Add functions to the default mod of minimal game to support old codePilzAdam
2012-11-01Add falling_node to special groups in lua-api.txtPilzAdam
2012-10-31Remove a useless commentPilzAdam
2012-10-31Move falling to builtinPilzAdam
2012-09-09Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ↵Perttu Ahola
of any explosives
2012-09-09Statically store always_collect field of __builtin:itemPerttu Ahola
2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-09-09Fix ServerActiveObject stuffPerttu Ahola
2012-09-09Fix wielditem entity drawtype brightness controlPerttu Ahola
2012-09-09Fix ObjectRef:punch()Perttu Ahola
2012-09-07Add liquid_renewable property.Ilya Zhuravlev
2012-09-05Version 0.4.30.4.3Perttu Ahola
2012-09-05Prevent world creation if the world already existsMatthew I
2012-09-05Enforce stricter world names using a blacklistMatthew I
Blacklisted characters are: / \
2012-09-05Add aux1_descends to key change menuPerttu Ahola
2012-09-05Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible ↵Perttu Ahola
InventoryList width field
2012-09-04Remove "Unknown inventory identifier" deserialization errors, because they ↵Perttu Ahola
can break forward compatibility
2012-09-04Reorganize ClientMap rendering code for a bit more performancePerttu Ahola
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
2012-09-03Fix shift-descend to ladders from a floorPerttu Ahola
2012-09-02Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola
2012-09-02Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola
2012-09-02Fix bug in moving a larger sized stack in inventory on top of anotherPerttu Ahola
- You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
2012-09-02Add overridable function for handling dropped items from nodesPerttu Ahola
2012-09-01Fix github issue #224Perttu Ahola
2012-09-01Fix issue with openal mac os x compileThomas Lauro
2012-09-01Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboardPerttu Ahola
2012-09-01A bunch of GUIKeyChangeMenu fixesThomas Lauro
- Display message when associating a key already in use - Fix issue for not beeing able to assign space to an action - Cleaning up - Make it build (by celeron55)
2012-09-01Attempt to fix flying gravel and dirtPerttu Ahola
2012-09-01Smooth transition to the desert biome.Sergey Gilfanov
2012-09-01Fix the bouncy node related stuff a bitPerttu Ahola
2012-09-01Add bouncy node groupPerttu Ahola
2012-09-01Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-09-01Make shift the default descent control on ladders and when flyingsfan5
"aux1_descends" setting switches to the old descend control.
2012-09-01Don't crash in "unexpected multibyte character"; just print it in log. ↵Perttu Ahola
Github #222
2012-08-31Use proper alpha blit in some more texture modifiersPerttu Ahola
2012-08-31Properly initialize baseimg for texture modifier ↵Perttu Ahola
[combine:WxH:X,Y=filename:X,Y=filename2
2012-08-31Fix black display inside opaque waterMatthew I
Opaque water's solidness was being set to 2, like a normal node. When you swim, it is treated like a solid block, and the display goes black. Setting it to 1 like transparent water allows you to see. It looks somewhat awkward when you swim, look up, and see an opaque wall of water (the surface), but there isn't much that can be done about it. If you made the water transparent so it looked good, it would defeat the purpose :) .
2012-08-19Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola
The items will now just disappear when dropped.
2012-08-12Fix crash when furnace is full (minimal game)Perttu Ahola