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2016-05-10Translated using Weblate (Japanese)BreadW
Currently translated at 51.5% (457 of 887 strings)
2016-05-10Translated using Weblate (French)Yvan YR
Currently translated at 90.7% (805 of 887 strings)
2016-05-10Translated using Weblate (Japanese)BreadW
Currently translated at 50.6% (449 of 887 strings)
2016-05-10Translated using Weblate (Hungarian)Kisbenedek Márton
Currently translated at 75.7% (672 of 887 strings)
2016-05-10Translated using Weblate (Danish)Thomas Wagner Nielsen
Currently translated at 27.6% (245 of 887 strings) This is a merger of two commits.
2016-05-10Translated using Weblate (Chinese (China))Claybiokiller
Currently translated at 73.9% (656 of 887 strings)
2016-05-10Translated using Weblate (German)Wuzzy
Currently translated at 100.0% (887 of 887 strings) This is a merger of three commits.
2016-05-10Translated using Weblate (Dutch)Auke Kok
Currently translated at 89.6% (795 of 887 strings) This is a merger of three commits.
2016-05-10Translated using Weblate (Dutch)Tobyplowy
Currently translated at 85.6% (760 of 887 strings)
2016-05-10Lua_api.txt: Fix documentation for facedir rotationparamat
2016-05-09Add [resize texture modifier Resizes the texture to the given dimensions.SmallJoker
2016-05-09Update credits tabest31
2016-05-08Defaultsettings/Android: Increase 'max block generate distance' to 3paramat
2016-05-08Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug ingregorycu
2016-05-08Chat: Keep scroll position constant in ChatBuffer::deleteOldest()Kahrl
2016-05-07Optimize default settings for Android buildMaksim Gamarnik
2016-05-07Run unescape_enriched *after* unescape_string.Ekdohibs
Doing it the other way round was a mistake, since it breaks minetest.formspec_escape with escape sequences that contain special characters.
2016-05-07Make dropdowns show the string that was their argument.Ekdohibs
This makes it work even if it contains escape sequences, which didn't work before.
2016-05-06Android: Increase player_stepheight for thicker snow nodeboxMaksim Gamarnik
2016-05-06Lua_api.txt: Add warnings of l-system lighting bugparamat
2016-05-05Run updatepo.shest31
2016-05-05Update settings translation file and minetest.conf.exampleest31
2016-05-04Fix holding down F10 (open console) causing GUI to freezeCraig Robbins
2016-05-03Settings_translation_file: Update mapgen with cave width parameterparamat
2016-05-02Fix Windows buildCraig Robbins
Fixes the issue introduced by c1a0ebb (Fix use of uninitialised variable in class Event) causing Windows builds to fail
2016-05-01FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooserKahrl
2016-05-01find_path: consider walkable instead of CONTENT_AIRAuke Kok
The path finding code works fairly well except that it considers anythin not CONTENT_AIR to be "above the surface". This results in paths that are unwalkable for entities since e.g. plants are not walkable. The path would force them to jump on top of grass plants, etc.. The obvious solution is not to use CONTENT_AIR as a criteria, but instead distinguish between walkable and non-walkable nodes. This results in paths that properly walk through grass nodes. This was extensively tested by a flock of electric sheep. Note that for underwater purposes this changes the behaviour from "the surface is walkable" to "ignore water entirely" making the path go across the water bottom, and pathing fail likely from the water surface. This is intentional.
2016-05-01Pathfinder: improve GridNode storageest31
Before, the GridNodes were stored in vector<vector<vector<T>>>, and initialized in advance. Putting three vectors inside each other puts lots of unneccessary stress onto the allocator, costs more memory, and has worse cache locality than a flat vector<T>. For larger search distances, an the array getting initialized means essentially O(distance^3) complexity in both time and memory, which makes the current path search a joke. In order to really profit from the dijkstra/A* algorithms, other data structures need to be used for larger distances. For shorter distances, a map based GridNode storage may be slow as it requires lots of levels of indirection, which is bad for things like cache locality, and an array based storage may be faster. This commit does: 1. remove the vector<vector<vector<T>>> based GridNodes storage that is allocated and initialized in advance and for the whole possible area. 2. Add a vector<T> based GridNodes storage that is allocated and initialized in advance for the whole possible area. 3. Add a map<P,T> based GridNodes storage whose elements are allocated and initialized, when the path search code demands it. 4. Add code to decide between approach 2 and 3, based on the length of the path. 5. Remove the unused "surfaces" member of the PathGridnode class. Setting this isn't as easy anymore for the map based GridNodes storage.
2016-05-01Pathfinder: use core::aabbox3d instead of own typeest31
There is no need to reinvent the wheel here, we have great classes from irrlicht.
2016-05-01Pathfinder: Fix styleest31
* Fix naming style for methods and classes: Use camelCase for methods and PascalCase for classes as code style demands it. And use sneak_case for methods that are not member of a class. * Replace "* " with " *" for Pointers * Same for references * Put function body opening braces on new line * Other misc minor non functional style improvements
2016-05-01Move pathfinder classes to cpp fileest31
There is no need to put them into the header, they are solely used inside the pathfinder. Another advantage of this change is that only the pathfinder.cpp has to be compiled if PATHFINDER_DEBUG gets defined or undefined, not all files including the .h. This commit moves the pathfinder classes to the cpp file without modifications. Also, the PATHFINDER_DEBUG macro gets moved to the cpp file and the PATHFINDER_CALC_TIME macro gets moved to a plce where it actually does work.
2016-05-01Fix use of uninitialised variable in class EventCraig Robbins
2016-05-01Use MoveFileEx to rename files on Windows (not rename)gregorycu
2016-05-01Mainmenu: Remove space under mod listRui
2016-05-01Translated using Weblate (Japanese)Rui
Currently translated at 51.7% (448 of 865 strings) This is a merger of two commits.
2016-05-01Translated using Weblate (Italian)Emon Omen
Currently translated at 100.0% (865 of 865 strings) This is a merger of two commits.
2016-05-01Translated using Weblate (Chinese (China))Claybiokiller
Currently translated at 75.4% (653 of 865 strings)
2016-05-01Translated using Weblate (Catalan)Joan Ciprià Moreno Teodoro
Currently translated at 46.5% (403 of 865 strings) This is a merger of two commits.
2016-05-01Translated using Weblate (Danish)Thomas Wagner Nielsen
Currently translated at 28.7% (249 of 865 strings)
2016-05-01Translated using Weblate (Indonesian)Muhammad Rifqi Priyo Susanto
Currently translated at 57.4% (497 of 865 strings) This is a merger of three commits.
2016-05-01Translated using Weblate (Estonian)Jan Harald
Currently translated at 21.8% (189 of 865 strings)
2016-05-01Translated using Weblate (Portuguese)Fernando Reis
Currently translated at 67.5% (584 of 865 strings) This is a merger of 5 commits.
2016-05-01Translated using Weblate (German)Wuzzy
Currently translated at 100.0% (865 of 865 strings) This is a merger of two commits.
2016-05-01Translated using Weblate (Chinese (China))YFdyh000
Currently translated at 75.3% (652 of 865 strings) This is a merger of 3 commits.
2016-05-01Translated using Weblate (Russian)Stas Kies
Currently translated at 59.3% (513 of 865 strings) This is a merger of 5 commits.
2016-05-01Translated using Weblate (Russian)Pavel Sokolov
Currently translated at 58.9% (510 of 865 strings) This is a merger of two commits.
2016-05-01Translated using Weblate (Russian)Anton Tsyganenko
Currently translated at 58.9% (510 of 865 strings)
2016-05-01Translated using Weblate (Russian)Alex “XShell” Schekoldin
Currently translated at 58.9% (510 of 865 strings) This is a merger of two commits.
2016-05-01Translated using Weblate (Russian)Stas Kies
Currently translated at 58.9% (510 of 865 strings)
2016-05-01Translated using Weblate (Spanish)Ever Medina
Currently translated at 46.2% (400 of 865 strings)