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2015-11-02Speed up saving of profiling data by 27xgregorycu
On Windows Release x64 bit build this changes: ProfilerGraph::put 1.68% -> 0.061% ProfilerGraph::draw 12% -> 17.% So yes, there is a tradeoff between saving profiling data (executed always) and drawing the profiler graph (executed very rarely). But usually you don't have the profiler graph open.
2015-11-02Rename and move basicmacros.h to util/basic_macros.hest31
2015-11-02Print --videomodes response to standard output, tooKahrl
2015-11-02Print direct command line responses to standard output instead of using the ↵Perttu Ahola
log system Using logging for these just makes them bloated and hard to read and overally just not neat at all.
2015-11-01Fix Lua scripting synchronizationkwolekr
For several years now, the lua script lock has been completely broken. This commit fixes the main issue (creation of a temporary rather than scoped object), and fixes a subsequent deadlock issue caused by nested script API calls by adding support for recursive mutexes.
2015-11-01Fix Noise compiled under clang >= 3.7.x with -O2 or higherkwolekr
When compiled with optimizations, the most recent versions of clang seem to 'optimize' out a crucial "and %reg, 0x7FFFFFFF" instruction in noise2d(), probably because it somehow assumed the variable n would never become greater than that amount. Indeed, signed integer underflow is undefined behavior in C and C++, so while this optimization is "correct" in that sense, it breaks lots of existing code. Solved by changing n to an unsigned type, making behavior well-defined.
2015-10-31Fix server crashing on Lua errorsShadowNinja
Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
2015-10-31Fix clang warningShadowNinja
2015-10-31Fix C++11 compatibilitykwolekr
2015-10-31minetest. to core.Rui914
2015-10-29WoW-style AutorunDuane Robertson
This allows the player to toggle continuous forward with a key (F by default), so we don't have to hold down the forward key endlessly.
2015-10-29findSpawnPos: Add setting for max height above water levelparamat
Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
2015-10-29Mgfractal: Add filler depth noiseparamat
2015-10-27Add STATIC_ASSERT() macro and use itkwolekr
2015-10-27Add DISABLE_CLASS_COPY macro (and use it)kwolekr
Use this macro to disallow copying of an object using the assignment operator or copy constructor. This catches otherwise silent-but-deadly mistakes such as "ServerMap map = env->getMap();" at compile time. If so desired, it is still possible to copy a class, but it now requires an explicit call to memcpy or std::copy.
2015-10-27Environment: Time of day fixes and add serverside getterest31
-> Put access to time variables under the time lock. -> Merge both time locks, there is no point to have two locks. -> Fix the lock being released too early in Environment::setTimeOfDay -> Add serverside getter so that you don't have to get the environment if you only have the server
2015-10-27Fix missing #includePilzAdam
2015-10-27Move basic, non-numeric macros from util/numeric.h to basicmacros.hkwolekr
2015-10-26Fix jittering sounds on entities (fixes #2974)BlockMen
2015-10-26Fix typoBlockMen
2015-10-26SAPI: Fix seed parameter truncation for LuaPseudoRandom constructorkwolekr
Also fix a potential seed truncation issue on platforms where the range of ptrdiff_t (the underlying type of lua_Integer) is too small.
2015-10-26SAPI: Move core.get_us_time() to Util modulekwolekr
2015-10-26Remove some abort() callsest31
abort() doesn't benefit from the high level abstractions from FATAL_ERROR.
2015-10-25SAPI: Throw runtime error instead of if l_get_mapgen_object called in ↵kwolekr
incorrect thread
2015-10-25SAPI: Mark all Lua API functions requiring envlockkwolekr
2015-10-26Correct comment in l_util.cppest31
Remove outdated loglevel list from a l_util.cpp comment, and rather point to the updated code.
2015-10-25Fix parameter passing to gettext callPilzAdam
2015-10-25Check if hitter has inventory when punching itemBlockMen
Fixes #3280
2015-10-25Credits: Remove my nameRui
2015-10-25Add option to disable backface culling for modelsBlockMen
- Disabled by default (except players) - Fixes #2984
2015-10-25Escape " in generated settings_translation_file.cppPilzAdam
2015-10-25Fix out of bounds vector write in Logger::addOutput(ILogOutput *out)est31
Previously, the invocation of Logger::addOutput(ILogOutput *out) led to an out of bounds write of the m_outputs vector, resulting in the m_silenced_levels array being modified. Fortunately, the only caller of that method was android system logging, and only since a few commits ago.
2015-10-24Fix setting commentsPilzAdam
2015-10-24Don't allow games or mods to add secure. settingsPilzAdam
2015-10-24Mgfractal: Independent iterations and scale parametersparamat
Complete set of parameters for each of mandelbrot and julia sets The julia set structure often needs different iterations and scale
2015-10-24Android: statically load iconv libraryest31
Fixes #3291 Thanks to @arpruss for reporting the bug, and suggesting the fix. Also, remove trailing whitespaces.
2015-10-24Run updatepo.shest31
2015-10-24Better gettext support for protocol version mismatch messagesest31
Previously, xgettext failed to resolve the dynamic call. Thanks to @JakubVanek for pointing this out.
2015-10-24Small logging refactor and additional optionsest31
-> Get rid of Logger::logToSystem and use normal downstream output system for android instead -> Give the downstream output system more information: enrich the log function of ILogOutput with information and add ICombinedLogOutput for easier use. -> Make Logger::getLevelLabel() static and public so that it can be used by downstream log output. -> Add g_ and m_ prefixes where required
2015-10-24Improve Lua settings menuPilzAdam
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
2015-10-24Fix compilation under MSVC and remove unnecessary conditional function prototypekwolekr
Thanks to SmallJoker for pointing this out.
2015-10-24Fix on_rightclick() being called directly after placing nodeBlockMen
fixes https://github.com/minetest/minetest_game/issues/537
2015-10-24Improve rollback database indexingcheapie
Index more columns in the action table of the rollback DB to improve the performance of /rollback_check
2015-10-24Flush rollback log more oftenest31
Flushes the buffer of rollback actions that wait to get saved in two more situations: 1. Flushes in the destructor of the rollback. This makes the server not forget the last < 500 rollback entries when it shuts down. 2. Flushes the rollback when /rollback_check is invoked. This is neccessary as otherwise it leads to confusion if users want to test the rollback functionality by placing a node and then executing the check on it, or if the actions were very recent out of other reasons.
2015-10-24Fix some threading things and add additional thread unittestskwolekr
- Fix thread name reset on start() - Fully reset thread state on kill() - Add unittests to check for correct object states under various circumstances
2015-10-23Decoration API: Add flag for placement on liquid surfaceparamat
Add findLiquidSurface() function to mapgen.cpp Update lua_api.txt
2015-10-22Add more ways to pass data to check_player_privsRobert Zenz
The callback can now be invoked with either the player object or name as the first parameter, and with either a table or a list of strings, like this: minetest.check_player_privs(player_name, { shout = true, fly = true }) minetest.check_player_privs(player_name, "shout", "fly") minetest.check_player_privs(player, { shout = true, fly = true }) minetest.check_player_privs(player, "shout", "fly")
2015-10-22Translated using Weblate (Portuguese (Brazil))Leonardo
Currently translated at 72.6% (202 of 278 strings)
2015-10-22Translated using Weblate (Japanese)Rui
Currently translated at 100.0% (278 of 278 strings)
2015-10-22Translated using Weblate (German)est31
Currently translated at 100.0% (278 of 278 strings)