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2022-01-22Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy
2022-01-19Fix local animation not instantly updating after being setsfan5
2022-01-19Free arguments of cancelled minetest.after() jobssfan5
2022-01-19Main menu: Fix automatic dependency enables on doubleclickSmallJoker
When mods were toggled by double-click, the hard dependencies were no longer enabled automatically. However, the 'Enabled' checkbox did still work. This commit restores the behaviour as seen before commit c401a06
2022-01-17Optimize folder handling in 'files' mod storage backendsfan5
This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846.
2022-01-16Bump IrrlichtMt to 1.9.0mt4 in CIsfan5
2022-01-16Reset override material in anaglyphDmitry Kostenko
Reset override material properties before applying the color filter.
2022-01-15Give the ASCII console splash a faceliftAlex
2022-01-15Minor improvements to Lua sandboxsfan5
2022-01-15Improve situation around race condition with dynamic_add_media during client ↵sfan5
join
2022-01-15Don't call on_dieplayer callback two times (#11874)savilli
2022-01-15Update compiler versions in CIsfan5
downgrade gcc 6 -> 5 to better match our minimum upgrade gcc and clang by moving two images to ubuntu 20.04
2022-01-15Raise minimum compiler versionssfan5
Supporting these is not reasonable anymore and effectively we didn't do that anyway, brokenness was only noticed by chance and a PR to restore support for gcc 5.x is ready now.
2022-01-13Add client/mod_storage.sqlite to .gitignoreDmitry Kostenko
2022-01-12Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker
1. Fixes crashes on older clients when [png is used as base image 2. Fixes liquid type assertion fails on debug builds
2022-01-09Mainmenu game-related changes (#11887)sfan5
fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09Copy smoothing note to gui_scaling_filter descriptionLars Mueller
2022-01-09Formspec: Fix bgcolor and set_focus checksSmallJoker
2022-01-09Restore pass-through of direction keys (#11924)sfan5
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-08Fully remove bitmap font support (#11863)sfan5
Freetype is now a build requirement.
2022-01-07Use a database for mod storage (#11763)Jude Melton-Houghton
2022-01-06Fix damage wraparound if very high damage (#11872)Wuzzy
2022-01-06Fix incorrect bit positions in paramtype documentationAritz Erkiaga
2022-01-04Base formspec coordinate size on padded screensizeVincent Robinson
2022-01-04Inventory: Add ServerEnv checks for calls during script initSmallJoker
This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
2022-01-02Fix vector.from_string returning a table without vector metatableDesour
2022-01-02Cap damage overlay duration to 1 second (#11871)Wuzzy
2022-01-02Fix shadow mapping when PCF is disabled (#11888)x2048
2022-01-02Recalculate normals before adding mesh to the scenex2048
2022-01-01Better document sky_color scope (#11892)Zughy
2022-01-01Print announce error response (#11878)ShadowNinja
Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed
2021-12-30Add padding[] element to formspecs (#11821)Vincent Robinson
2021-12-30Improve TTF support for pixel-style fonts (#11848)Vincent Robinson
2021-12-29Formspec: Unify argument checks (#11851)SmallJoker
2021-12-29Socket-related cleanupssfan5
Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29Remove unused (de)serializeAttributes() methodsROllerozxa
2021-12-29Add more neighbors on mesh update (#6765)Vitaliy
2021-12-29Fix segfault in drawItems() due to missing inventory listSmallJoker
This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created.
2021-12-28Fix check that denies new clients from a singleplayer sessionsavilli
2021-12-28Automatically use SSE registers for FP operations on i386 (#11853)William L. DeRieux IV
use SSE for floating-point operations to avoid issues with improper fp-rounding and loss of precision when moving fp-data to incompatible or less-precise registers/storage locations https://gcc.gnu.org/wiki/FloatingPointMath https://gcc.gnu.org/wiki/x87note
2021-12-28Restore GCC 5 compatibility (#11778)JosiahWI
2021-12-19Remove wrong function from lua_api.txtsfan5
2021-12-19Use defined evaluation order in profilerJude Melton-Houghton
See https://github.com/LuaJIT/LuaJIT/issues/238
2021-12-18Protect font initialization with mutexsfan5
fixes #4532
2021-12-18Refactor trusted mod checking codesfan5
2021-12-18Remove setlocal and setupvalue from `debug` table whitelistsfan5
It's likely that these could be used trick mods into revealing the insecure environment even if they do everything right (which is already hard enough).
2021-12-18Don't let HTTP API pass through untrusted functionsfan5
This has been a problem since the first day, oops.
2021-12-18Restructure devtest's unittests and run them in CI (#11859)sfan5
2021-12-15Fix eat sound not playing if eating last of stacksfan5
2021-12-15Fix some issues with buildbot scripts (#11860)sfan5