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2021-06-16Translated using Weblate (Estonian)Ayes
Currently translated at 39.5% (536 of 1356 strings)
2021-06-16Translated using Weblate (German)Wuzzy
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16Translated using Weblate (Slovak)Marian
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16Translated using Weblate (Russian)narrnika
Currently translated at 99.3% (1347 of 1356 strings)
2021-06-16Translated using Weblate (Polish)Mateusz Mendel
Currently translated at 71.2% (966 of 1356 strings)
2021-06-16Translated using Weblate (Italian)Giov4
Currently translated at 99.7% (1352 of 1356 strings)
2021-06-16Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan5
These have been pointless for a while.
2021-06-12Message for empty list output in /haspriv & /mods (#11149)Wuzzy
2021-06-12falling.lua - Fix Meshnodes Being Too Big (#11307)benrob0329
2021-06-06Shadow mapping render pass (#11244)Liso
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-05Fix check that given IRRLICHT_LIBRARY existssfan5
2021-06-04Android: Do not submit text after pressing Enter key for multi-line text ↵Muhammad Rifqi Priyo Susanto
(#11298) Regular EditText is used for multi-line text to not close the dialog after pressing back button. New button is added for submitting multi-line text.
2021-06-04Add metatables to lua vectors (#11039)DS
Add backwards-compatible metatable functions for vectors.
2021-06-01fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan5
fixes #11096
2021-05-30Add core.compare_block_status function (#11247)SmallJoker
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30Fix base64 validation and add unittests (#10515)Lars Müller
Implement proper padding character checks
2021-05-30Use safe_file_write to save forceloaded blockssfan5
2021-05-30Fix procession ordering issue in content_caosfan5
2021-05-30Remove unused version detection from FindLuaJIT.cmakesfan5
2021-05-30Fix background color of formspec text fieldssfan5
2021-05-30script: Replace calls to depreated luaL_openlibsfan5
2021-05-30Provide exact error message if postgres connection string missingsfan5
2021-05-29Fix misleading /shutdown command syntaxWuzzy
2021-05-29UnitSAO: Prevent circular attachmentsSmallJoker
2021-05-29Fix cloud fog being broken for high cloudsWuzzy
2021-05-24Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli
2021-05-22GUIEditBox: Allow selecting and copying read-only textsSmallJoker
2021-05-17CI: add workaround to fix clang buildssfan5
see https://github.com/actions/virtual-environments/issues/3376
2021-05-17Fix curl_timeout being ignored for Lua HTTP fetchessfan5
2021-05-15Fix list of libraries included in AppImageLejo
2021-05-15Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ↵Dmitry Marakasov
(#11263)
2021-05-11Fix swapped vertex colors on GLES2sfan5
2021-05-08Fix overlays for 2D-drawn itemssfan5
fixes #11248
2021-05-06Fix build for newer versions of GCC (#11246)lhofhansl
2021-05-06Improve liquid documentation (#11158)Wuzzy
2021-05-06fix: extractZipFile is not part of Client but more generic.Loic Blot
This solve a crash from mainmenu while extracting the zip
2021-05-05Add basic client-server test to CIsfan5
2021-05-05Use Irrlicht functions to query npot texture supportsfan5
2021-05-03fix: some code tidy about includes & irr namespacesLoic Blot
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03fix: don't use RenderingEngine singleton when it's possibleLoic Blot
2021-05-03refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵Loic Blot
unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
2021-05-03refacto: drop unused Hud::smgrLoic Blot
2021-05-03refacto: don't use RenderingEngine singleton on CAOLoic Blot
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
2021-05-03refacto: RenderingEngine is now better hiddenLoic Blot
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03refacto: hide mesh_cache inside the rendering engineLoic Blot
This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03refacto: add RenderingEngine::cleanupMeshCacheLoic Blot
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
2021-05-03refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot
Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove