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2015-08-15Rollback: Fail on bad precondition instead of causing assertion errorkwolekr
2015-08-15Fix sneaking (fixes #665 and #3045)BlockMen
2015-08-15Remove unused function from connection.{cpp,h}nerzhul
2015-08-14Don't do formspec escaping twice for loading descriptionest31
2015-08-13minimap: Add ability to disable from serverkwolekr
2015-08-13game.cpp: Update cached settingsest31
2015-08-13Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola
2015-08-13Add count based unload limit for mapblocksest31
2015-08-12SAPI: Track last executed mod and include in error messageskwolekr
2015-08-12Fix Lua PcgRandomest31
Before, this lua code led to a crash: local pcg = PcgRandom(42) local value = pcg:next() This was because if you called s32 PcgRandom::range(min, max) with the minimum and maximum possible values for s32 integers (which the lua binding code did), u32 PcgRandom::range(bound) got called with 0 as the bound. The bound however is one above the maximum value, so 0 is a "special" value to pass to this function. This commit fixes the lua crash by assigning the RNG's full range to the bound 0, which is also fits to the "maximum is bound - 1" principle, as (u32)-1 is the maximum value in the u32 range.
2015-08-10Treegen: Rename pine tree mapgen aliasparamat
2015-08-10Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl
2015-08-10Make NetworkPacket respect serialized string size limitskwolekr
2015-08-10Display Lua memory usage at the time of Out-of-Memory errorkwolekr
Also misc. minor cleanups
2015-08-09Fix segfaults caused by the Environment not being initialized yetrubenwardy
2015-08-09Translated using Weblate (German)sfan5
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Update Spanish translation.Diego Martinez
2015-08-09Remove unused fileLoic Blot
2015-08-09Translated using Weblate (Hungarian)Kisbenedek Márton
Currently translated at 91.1% (246 of 270 strings)
2015-08-09Translated using Weblate (Russian)Andrey K
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Translated using Weblate (German)est31
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Translated using Weblate (German)Jackie Coe
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Translated using Weblate (German)Jackie Coe
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Translated using Weblate (Japanese)Rui
Currently translated at 100.0% (270 of 270 strings)
2015-08-09Translated using Weblate (German)est31
Currently translated at 99.6% (269 of 270 strings)
2015-08-09Translated using Weblate (French)Jean-Patrick G
Currently translated at 96.2% (260 of 270 strings)
2015-08-09Translated using Weblate (Japanese)Rui
Currently translated at 96.2% (260 of 270 strings)
2015-08-09Translated using Weblate (German)est31
Currently translated at 99.6% (269 of 270 strings)
2015-08-09Translated using Weblate (French)Jean-Patrick G
Currently translated at 96.2% (260 of 270 strings)
2015-08-07Fix camera updates being toggled by N key in release mode (#2762)Kahrl
2015-08-06Fix detection of sneaking nodegregorycu
This fixes bug 1551
2015-08-06Fix BufferedPacket race condition (fixes #2983)kwolekr
This was caused by the use the non-threadsafe SharedBuffer in a threaded context.
2015-08-06Fix critical vulnerabilities and bugs with NetworkPacketkwolekr
2015-08-06Initialize random for verification key generation tooest31
2015-08-05Improve Script CPP API diagnosticskwolekr
2015-08-05connection: Make assertions non-fatal for received datakwolekr
2015-08-05Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel
2015-08-03Cavegen V6: Make all caves consistent with 0.4.12 stableparamat
When tunnels entirely above ground were avoided, the missing pseudorandom calls changed the allowed caves. Now, above ground tunnels are not placed while still running all previous pseudorandom calls.
2015-08-03Biome API: Make fallback biome stone and water, disable fillerparamat
2015-08-02src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec
2015-08-02Fix "bouncy" blocksMiner59
Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled.
2015-08-02src/client/tile.cpp: Fix reference countingBřetislav Štec
2015-08-02Android: fix sound issue, and gitignoreest31
Previously, sound failed due to errors with hardfp abi build instructions. As the problem couldn't be found, the softfp compatible abi was chosen instead. This move will cause a small performance overhead, but due to the abi being armeabi-v7a, the internal calculations will still be done using the FPU. We also fix some issues with ABI information passing. However, the fixes aren't sufficient to get sound working. The patch also fixes an issue with the gitignore file.
2015-08-02Actually document what minetest.is_protected should doest31
2015-08-02Add map limit config optionrubenwardy
2015-08-02Prepend "Lua: " before lua exceptionsBřetislav Štec
src/server.cpp src/emerge.cpp
2015-08-02src/wieldmesh.cpp: Fix mesh extrusion memory leakBřetislav Štec
2015-08-02src/client.cpp: Fix mapper memory leakBřetislav Štec
2015-08-01Improve accuracy and safety of float serializationkwolekr
Multiplying by a factor of 1/1000.f (rather than dividing by 1000.f) directly introduces an error of 1 ULP. With this patch, an exact comparison of a floating point literal with the deserialized F1000 form representing it is now guaranteed to be successful. In addition, the maxmium and minimum safely representible floating point numbers are now well-defined as constants.
2015-08-01Clean up util/serialization.{cpp,h} and add unit testskwolekr