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2012-11-25Properly read the mesh from LUA.MirceaKitsune
Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual)
2012-11-253D model support for players using Irrlicht. Also ready the basis for mesh ↵MirceaKitsune
support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
2012-11-25Revert "Don't leak textures all over the place"Perttu Ahola
This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
2012-11-23Fix trees growing into any type of nodeIlya Zhuravlev
2012-11-22Merge pull request #268 from khonkhortisan/image_buttonxyzz
Allow transparent image_buttons
2012-11-20Fix server crash on /clearpasswordAnthony
According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
2012-11-12Merge pull request #284 from RealBadAngel/masterxyzz
Adding backgrounds to formspec
2012-11-10Merge pull request #286 from PilzAdam/digging_animationPilzAdam
Add jordan4ibanez' better digging animation
2012-11-10Add jordan4ibanez' better digging animationPilzAdam
2012-11-09Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola
2012-11-09added GUI checkboxes in Settings tab for the aforementioned video settings.Vanessa Ezekowitz
2012-11-09Added video settings filter options via config file - second try :-)Vanessa Ezekowitz
Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
2012-11-08Fix unnecessary network protocol incompatibility in ContentFeaturesPerttu Ahola
2012-11-08Adding background to FormspecRealBadAngel
2012-11-05Merge pull request #279 from RealBadAngel/patch-2PilzAdam
Formspec: Draw images before inventories. Allows to use image as backgro...
2012-11-04Formspec: Draw images before inventories. Allows to use image as background.RealBadAngel
2012-11-03Merge pull request #274 from PilzAdam/fallingPilzAdam
Fix a bug in falling code where entities get stuck
2012-11-03Merge pull request #243 from xyzz/liquid_renewablePilzAdam
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03Merge pull request #273 from PilzAdam/airPilzAdam
Make air and ignore drop nothing
2012-11-03Make air and ignore drop nothingPilzAdam
2012-11-03Fix a bug in falling code where entities get stuckPilzAdam
2012-11-02Don't leak textures all over the placeKahrl
2012-11-02Fix flowing liquid animation direction calculationPerttu Ahola
2012-11-02Merge pull request #272 from PilzAdam/powPilzAdam
Replace pow() with multiplikation to improve speed
2012-11-02Replace pow() with multiplikation to improve speedPilzAdam
2012-11-01Merge pull request #270 from PilzAdam/masterPilzAdam
Move falling to builtin
2012-11-01Add functions to the default mod of minimal game to support old codePilzAdam
2012-11-01Add falling_node to special groups in lua-api.txtPilzAdam
2012-10-31Remove a useless commentPilzAdam
2012-10-31Move falling to builtinPilzAdam
2012-10-18Allow transparent image_buttonsKyle
2012-09-09Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ↵Perttu Ahola
of any explosives
2012-09-09Statically store always_collect field of __builtin:itemPerttu Ahola
2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-09-09Fix ServerActiveObject stuffPerttu Ahola
2012-09-09Fix wielditem entity drawtype brightness controlPerttu Ahola
2012-09-09Fix ObjectRef:punch()Perttu Ahola
2012-09-07Add liquid_renewable property.Ilya Zhuravlev
2012-09-05Version 0.4.30.4.3Perttu Ahola
2012-09-05Prevent world creation if the world already existsMatthew I
2012-09-05Enforce stricter world names using a blacklistMatthew I
Blacklisted characters are: / \
2012-09-05Add aux1_descends to key change menuPerttu Ahola
2012-09-05Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible ↵Perttu Ahola
InventoryList width field
2012-09-04Remove "Unknown inventory identifier" deserialization errors, because they ↵Perttu Ahola
can break forward compatibility
2012-09-04Reorganize ClientMap rendering code for a bit more performancePerttu Ahola
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
2012-09-03Fix shift-descend to ladders from a floorPerttu Ahola
2012-09-02Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola
2012-09-02Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola
2012-09-02Fix bug in moving a larger sized stack in inventory on top of anotherPerttu Ahola
- You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
2012-09-02Add overridable function for handling dropped items from nodesPerttu Ahola