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2018-03-03c_converter: Function template for numeric fields, add v3s16 default (#7090)SmallJoker
2018-03-03Slippery: Simplify, make more efficient (#7086)SmallJoker
Use already existing collision results for the nearest colliding node Fix slippery effect in free_move mode
2018-03-03Cleanup in flat lighting (#7051)Vitaliy
2018-02-27Fix liquid post effect colour behaviour in third person viewred-001
2018-02-27Place schematic (on vmanip): Enable use of 'place center' flagsparamat
For 'place schematic' and 'place schematic on vmanip' APIs. Fix 'place center' code to properly centre schematics. Fix some comments.
2018-02-26CollisionMoveSimple: Collide with 'ignore' nodesparamat
2018-02-26SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat
2018-02-25Fix CMake error (#7074) by bumping the required CMake version past 3.8.1 (#7075)nOOb3167
2018-02-25is_area_protected: Rename from intersects_protection (#7073)SmallJoker
* is_area_protected: Rename from intersects_protection Return first protected position Clarify docs: Mods may overwrite the function
2018-02-23CMakeLists use the source_group command to improve look and feel when ↵nOOb3167
generating Visual Studio projects. The TREE argument of source_group appears in CMake 3.8 therefore check for version.
2018-02-23CMakeLists pass windows sources (manifest and resource file) to executable ↵nOOb3167
targets separately from common_SRCS
2018-02-23Registration dialog: Larger text field with scrollbars (#7047)SmallJoker
Center text, text area doubled now
2018-02-21Find nodes in area (under air): Raise volume limit and document itparamat
2018-02-21Settingtypes.txt: Fix valleys dungeon ymax errorparamat
2018-02-20Vertical biome blend: Tune blend patternsparamat
2018-02-20Dungeons: Add Y limits in all mapgensparamat
Preserve the upper limit used in mgvalleys.
2018-02-20Delete world dialog: Move buttons to avoid double click deletionMuhammad Rifqi Priyo Susanto
Move confirmation delete button to never overlap initial delete button, to avoid world deletion by accidental double click.
2018-02-19/shutdown can't do countdown when using reconnect and/or shutdown message ↵dopik
(#7055) Delay was converted from the param string and not the delay value, thus never using the actual given delay value when used in combination with other string values in the param, in this case reconnect and the shutdown messsage.
2018-02-19Add a refresh button to the serverlist (#6957)Tre
* add refresh button * Make search and refresh buttons smaller * Change to image button
2018-02-18Mitigate formspec exploits by verifying that the formspec was shown to the ↵red-001
user by the server. (#6878) This doesn't check the fields in anyway whatsoever so it should only be seen as a way to mitigate exploits, a last line of defense to make it harder to exploit bugs in mods, not as a reason to not do all the usually checks.
2018-02-18Lua API documentation: Fix spelling (#7046)pauloue
2018-02-18Check argument types inside MetaDataRef Lua API (#7045)sfan5
2018-02-18Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393)you
minetest.override_item still passes to core
2018-02-17Remove legacy chat network code. (#6954)red-001
2018-02-15Render copyright notice: Fix name spelling (#7042)Vitaliy
2018-02-15Add `on_auth_fail` callback (#7039)red-001
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-13Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat
Previously only 'mapgen water source' and 'mapgen river water source' were checked for. Games can use multiple liquid nodes defined for biomes, many of which will not be aliased to those 2 mapgen aliases, causing floating dungeons to generate in some liquids. Now we check for liquid drawtype instead, so can remove liquid nodes from dungeonparams. Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid generation in 'airlike' nodes in some rare situations. This will also be needed for when we add definable biome air nodes.
2018-02-13Item entity: Delete in 'ignore' nodesparamat
2018-02-13Falling.lua: Delete falling node entities on contact with 'ignore'paramat
Prevents falling node entities entering the ignore at a world edge and resting on unloaded nodes 16 nodes below, unreachable, undiggable and still being processed by 'on step' because they don't revert to nodes.
2018-02-11map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanupLoic Blot
Cleanup: * Drop unused Map::transforming_liquid_size() * NodeNeighbor must use const ref for v3s16 * Add a missing default in a switch case
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
2018-02-10Position entity nametags relative to selection-box (#7031)stujones11
2018-02-09Fix 'Change Keys' menu crash caused by 501f936SmallJoker
2018-02-08Allow dumping userdata (#7012)you
2018-02-08Switch F3 to use 'enable_fog' settingThomasMonroe314
2018-02-08Include alpha channel reference in MaterialTypeParamstujones11
2018-02-08Move `setlocale` from Lua to C++.red-001
2018-02-08Add main_menu_style settingPorygonZRocks
2018-02-05Add minetest.is_player (#7013)you
* Add minetest.is_player * First use for is_player
2018-02-05Lua_api.txt: Document 'wielditem' visual in object propertiesparamat
2018-02-05Item entity: Prevent motion in ignore nodesparamat
2018-02-04Add kill chat command (#6992)Wuzzy
Replace minetest.* with core.* in 1 file
2018-02-04Make hud_get return aligment, offset and size. (#7006)lisacvuk
* Make hud_get return aligment and offset. * Return size aswell.
2018-02-04Remove unused light updating codeDániel Juhász
Also remove the unit test that tests the removed algorithms.
2018-02-02Refine movement anticheat again (#7004)sfan5
* Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero
2018-01-30Fix liquid bottoms not being renderednumber Zero
2018-01-30Add Android drivers to the video_driver drop-down menuWayward One
Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
2018-01-30Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot
* Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
2018-01-29Make chat command + privilege help slightly more accurate (#6964)Wuzzy
* Make chat command help slightly more accurate * Slightly more accurate privilege help * Simplify command/priv help * More command/priv help tweaks
2018-01-28Apply physics overrides correctly during anticheat calculations (#6970)sfan5