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-rw-r--r--src/content/subgames.cpp2
-rw-r--r--src/serverenvironment.cpp7
2 files changed, 9 insertions, 0 deletions
diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
index d0de926ef..3658fa83e 100644
--- a/src/content/subgames.cpp
+++ b/src/content/subgames.cpp
@@ -390,6 +390,8 @@ void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
conf.set("mod_storage_backend", "sqlite3");
conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
+ if (MAP_BLOCKSIZE != 16)
+ conf.set("blocksize", std::to_string(MAP_BLOCKSIZE));
if (!conf.updateConfigFile(worldmt_path.c_str())) {
throw BaseException("Failed to update the config file");
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index dfa3e0961..4cdb21a4b 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -420,6 +420,13 @@ void ServerEnvironment::init()
// If we open world.mt read the backend configurations.
if (succeeded) {
+ // Check that the world's blocksize matches the compiled MAP_BLOCKSIZE
+ u16 blocksize = 16;
+ conf.getU16NoEx("blocksize", blocksize);
+ if (blocksize != MAP_BLOCKSIZE) {
+ throw BaseException(std::string("The map's blocksize is not supported."));
+ }
+
// Read those values before setting defaults
bool player_backend_exists = conf.exists("player_backend");
bool auth_backend_exists = conf.exists("auth_backend");